For this tutorial i'm gonna use the icecave tileset. I will be using every tile in the tileset the way it should be used. Hopefully this will help you out.
We're gonna start with a fairly large map, 50X50 so i'll be able to use everything effectively.
Now the tile I drew over will be the link to the previous map. Always use this so when your character goes to it, they will teleport to another map.
Now the first thing were going to do is to add the autotile used as the floor everywhere, Like so. Always use the first layer for floor tiles. I also drew a square around it for easy reference
Now were going to add the teleport spot.We will place it somewhere near the bottom of the map like so. I'd like to also point out that when using upper tiles like the teleport tile, use the middle layer for those. I also highlighted examples of these "upper tiles" for easy reference.
Next were going to add some more upper tiles to the map like so. very basic stuff.
Now your probably wondering why it looks kinda odd? Wekk that's because we didn't use the "corner tiles" were they're sppose to go. You must remember to use these when making cave maps. I'm going to input them like so and have highlighted them for reference. It's also safe to use the lower layer for these kind of tiles.
Next were going to add some basic walls to the cave, every cave needs walls. Always use the lower layer for walls as well. I'm going to add them like so. Remember to also use your "corner tiles" effectively as well, and use the lower layer for them. Always make your caves uneven and somewhat odd, the more squiggely, the better.
Now notice that the walls we are using have black tops. In RPG's, those black tops are considered the roof, your charcater should NEVER exceed that height. It's possible to create different levels in caves, but you must ALWAYS be aware of how many tiles a wall covers to make levels effectively, which I will go over now. Notice the walls we made, including the roof, it covers three tiles. That means that we can only make two levels on this map: a lower level and an upper level. We can exceed this limit by add more of the middle tiles between the upper tile and the lower tile. In this process...
I added three more middle tiles between the upper and the lower tile, which means that now I can have up to five different levels in my map. Now back to our previous map.
Since this is the lower map, and our walls only covers three tiles, we can only have one more level, the upper level. I will now add the upper level by adding steps and the walls accordingly. Use the middle layer for the steps.
Notice that on the upper level, the walls ONLY cover two tiles now. That's because your one level above the basic level where the walls covered three tiles. This is how you use the walls effectively. When you reach a higher level, your walls whould shrink by one tile, like so.
Now I will continue my map to return the player to the lower level. just like our previous step, but backwords.
Part two coming soon