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The Legend of Zelda: The Sages' Revival

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******
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Level 92
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Hmm...seems I'll have to fix that.

Anyways, thanks for the compliment. I'm still in need f a spriter.
Or is there anyone that can perhaps make a better title screen for me?
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

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I could do it!  My photoshop skillz aren't half bad.  I think.  I'll go collect some graphics of the sages and put something together for you, mkay?

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That would be great. Thanks, Yossy.  :D
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

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If I find some time, maybe I will try something, too. Say, MoT, when will it be finished? Just an approximation would satisfy me... :)
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******
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Level 92
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I could probably finish Part I (young link's part) by then end of July.
That;s if I work on it every day and manage to get all the resources
I need.

Then, I could probably finish Part II (adult link's part) by next year.
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

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Quote from: Blizzard
Maybe you should make 2 separate games? With using the data (levels, skills, items, equipment) from the "young Link" game? Anyway, I
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

********
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There is an easier way. Just convert it to .ogg on 32kbps. It
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Alright, I'll try converting them to .ogg. Anyways, yes the game lags like
hell. I think it was you that pointed out the anti-lag script. You could use
that. it's mainly the battle system that creates the lag. Also, I can't script
for beans so I don't know how to put hearts instead of a meter.

Anyways, remember the bugs and then let me know so that I can fix them.
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

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You can let it be a meter. Let Link start of with 1500HP (3 hearts). For every beaten Boss, you just increase his HP by 500. MP you could make 1000 and after a while 2000. And with another side quest 4000. And after finding 4 heart pieces, remove them from his inventory and add another 500HP. How does it sound, huh?
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******
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Hmm...interesting. That could work. I'll think about that idea.
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

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You know, what could improve the gameplay greatly? Earlier this day, I
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******
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Level 92
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Pixel movement? Give me the link to the script and I'll check it out.
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

********
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Rep:
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******
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Well, I tried all of those scripts and all of them increased the lag on my game.

Especially the map-scroller script.
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

******
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Rep:
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Guns don't kill people. Magic missiles do.
Yo, Master of Time, I've collected images of all the sages that I can put together to create a similar title screen to the one you already have.  But just now I thought to myself, I could draw a gnarly picture of Link for you and make it a title screen...  I could do two different ones (Young Link and Adult Link) for those two versions of the game you have in mind.  So... which way would you prefer?

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Quote from: Master_of_Time
Well, I tried all of those scripts and all of them increased the lag on my game.

Especially the map-scroller script.


Yeah, I tried them, too. They didn
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******
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Quote from: Yossy
Yo, Master of Time, I've collected images of all the sages that I can put together to create a similar title screen to the one you already have.  But just now I thought to myself, I could draw a gnarly picture of Link for you and make it a title screen...  I could do two different ones (Young Link and Adult Link) for those two versions of the game you have in mind.  So... which way would you prefer?


Hmm...that's a tough desicion. I;ve seen what a great artist you are, but I
kind of wanted to have the sages in the title...Umm...can you make both
and then I'll decide between the final versions? If that's too much for you,
then I'll go with the one with the sages.

Thanks again,Yossy.
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

***
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Koopa Troopa!
btw I made it past getting into lobby (changed native bgs) and theres a grenade in his mouth  :?  It doesnt really fit into the zelda style, whats next ganondorf pulls out a uzi   :D

******
Rep:
Level 92
One by one, the penguins steal my sanity...
Ah, yes. That's the "haunted house" dungeon. It's really bloddy and gorey,
but the resources that make it scary weren't included in the demo.

Anyways, I was considering changing that part. I'm not sure what to do with
that dungeon now.  :?

LOL. Ganondorf with an uzi. LOL
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

********
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Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Quote from: Master_of_Time
Ah, yes. That's the "haunted house" dungeon. It's really bloddy and gorey,
but the resources that make it scary weren't included in the demo.

Anyways, I was considering changing that part. I'm not sure what to do with
that dungeon now.  :?

LOL. Ganondorf with an uzi. LOL


Ganondorf with an uzi... xD Maybe you should leave that dungeon in a "special edition". ;)

EDIT. Maybe even I could have a use for it. Ofcoz I would credit you for that.
How much rooms does it have? And how big are the rooms in average?
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******
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The rooms are about 21x21 and there's...I think 9 rooms total.
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

******
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Rep:
Level 92
Guns don't kill people. Magic missiles do.
Ooh... a haunted house... I love ghost stuff...  Is it like a haunted mansion?  I love this sort of thing.  You have to have spooky sound effects playing at random intervals.  Like loud footsteps coming from nowhere.  It'd totally freak people out.

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Quote from: Master_of_Time
The rooms are about 21x21 and there's...I think 9 rooms total.

9 rooms, eh? I could add some more if I want... Do you have an SS? (if you don
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From past experience with Master's game, it is probably an RTP chipset.