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Party Changer

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**
Rep:
Level 86
This script is just a simple party member switch script.  It allows 1-4 members in a party, and an arbitrary amount of additional players.   It allows you to add/remove characters from the party using the event commands, but also gives an extra command to remove them from the active party and put them in the inactive party.   To call, use:  $scene = Scene_Party_Change.new

Screenshot:


Script:
Spoiler for Code:
Code: [Select]
#===================================
#  Party Changing System by Leon_Westbrooke
#   -v 1.2
#----------------------------------------------------------------------
#  Instructions:  Place above main, but below all other default scripts.

#  Features: 
#    -Allows the player to make a party from the minimum to maximum size.
#    -Extra members are limitless.
#    -You can remove a person from the party and put it into reserve using:
#       $game_party.remove_actor_to_party(actor_id)
#    -You can remove a person from the reserve if they exist, and them into
#     the party:
#       $game_party.add_actor_to_party(actor_id)
#    -You can lock a character in reserve or active party by using:
#       $game_party.locked.push(actor_id)
#    -You can set the maximum and minimum number of the party in-game using:
#       $game_party.min_size = x
#       $game_party.max_size = x
#       (NOTE: Do NOT make the max size lower than the minimum size.)
#    -Allows you to use the default add/remove actors command.
#       (NOTE: If you remove an actor with this method, he is gone from both
#              the party and the reserve members.)
#
#  Credits:
#    This setup uses SephirothSpawn's coding to simplify the cursor's position.
#
#
#  Command Quick-list:
#    $game_party.remove_actor_from_party(actor_id)
#      -Removes an actor from the party, and puts them in reserve.
#    $game_party.add_actor_to_party(actor_id)
#      -Replaces the last actor in the party with the actor in reserve.
#    $game_party.locked.push(actor_id)
#      -Locks the actor in place.
#    $game_party.min_size = x
#    $game_party.max_size = x
#      -Sets the minimum and maximum party size.
#
#
#  Notes:
#    This script rewrites these methods from Game_Party:
#      add_actor
#      remove_actor
#===================================

#==================================================
#  Game_Party
#==================================================
class Game_Party

  attr_accessor :party_members
  attr_accessor :move
  attr_accessor :locked
  attr_accessor :min_size
  attr_accessor :max_size
 
  alias leon_partyswitch_gameactor_initialize initialize

  def initialize
    leon_partyswitch_gameactor_initialize
    @party_members = []
    #  Edit :This is to change if an actor is locked or not. To lock them, add
    #        their id to the array below.
    @locked = [1]
    @min_size = 1
    @max_size = 4
  end
 
 
  def add_actor(actor_id)
    actor = $game_actors[actor_id]
    if @actors.size < @max_size
      unless @actors.include?(actor)
        unless @party_members.include?(actor.id)
          @actors.push(actor)
          $game_player.refresh
        end
      end
    else
      unless @party_members.include?(actor.id)
        unless @actors.include?(actor)
          @party_members.push(actor.id)
          $game_player.refresh
        end
      end
    end
  end
 
  def remove_actor(actor_id)
    @actors.delete($game_actors[actor_id])
    @party_members.delete(actor_id)
    $game_player.refresh
  end
 
  def remove_actor_from_party(actor_id)
    if @actors.include?($game_actors[actor_id])
      unless @party_members.include?(actor_id)
        @party_members.push(actor_id)
        @party_members.sort!
      end
    end
        @actors.delete($game_actors[actor_id])
    $game_player.refresh
  end

  def add_actor_to_party(actor_id)
    if @party_members.include?(actor_id)
      if @actors[@max_size - 1] != nil
        @party_members.push(@actors[@max_size - 1].id)
        @actors.delete_at(@max_size - 1)
      end
      @actors.push($game_actors[actor_id])
      @party_members.delete(actor_id)
    end
  end
end
#==================================================
#  END Game_Party
#==================================================

#==============================================================================
# ** Window_Selectable
#==============================================================================
class Window_Selectable < Window_Base
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_accessor :cursor_height
  #--------------------------------------------------------------------------
  # * Alias Initialization
  #--------------------------------------------------------------------------
  alias custom_int initialize
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize(x, y, width, height)
    custom_int(x, y, width, height)
    @cursor_height = 32
  end
  #--------------------------------------------------------------------------
  # * Get Top Row
  #--------------------------------------------------------------------------
  def top_row
    # Divide y-coordinate of window contents transfer origin by 1 row
    # height of @cursor_height
    return self.oy / @cursor_height
  end
  #--------------------------------------------------------------------------
  # * Set Top Row
  # row : row shown on top
  #--------------------------------------------------------------------------
  def top_row=(row)
    # If row is less than 0, change it to 0
    if row < 0
      row = 0
    end
    # If row exceeds row_max - 1, change it to row_max - 1
    if row > row_max - 1
      row = row_max - 1
    end
    # Multiply 1 row height by 32 for y-coordinate of window contents
    # transfer origin
    self.oy = row * @cursor_height
  end
  #--------------------------------------------------------------------------
  # * Get Number of Rows Displayable on 1 Page
  #--------------------------------------------------------------------------
  def page_row_max
    # Subtract a frame height of 32 from the window height, and divide it by
    # 1 row height of @cursor_height
    return (self.height - 32) / @cursor_height
  end
  #--------------------------------------------------------------------------
  # * Update Cursor Rectangle
  #--------------------------------------------------------------------------
  def update_cursor_rect
    # If cursor position is less than 0
    if @index < 0
      self.cursor_rect.empty
      return
    end
    # Get current row
    row = @index / @column_max
    # If current row is before top row
    if row < self.top_row
      # Scroll so that current row becomes top row
      self.top_row = row
    end
    # If current row is more to back than back row
    if row > self.top_row + (self.page_row_max - 1)
      # Scroll so that current row becomes back row
      self.top_row = row - (self.page_row_max - 1)
    end
    # Calculate cursor width
    cursor_width = self.width / @column_max - 32
    # Calculate cursor coordinates
    x = @index % @column_max * (cursor_width + 32)
    y = @index / @column_max * @cursor_height - self.oy
    if self.active == true
      # Update cursor rectangle
      self.cursor_rect.set(x, y, cursor_width, @cursor_height)
    end
  end
end

#==============================================================================
# ** Window_Command
#==============================================================================
class Window_Command < Window_Selectable
  #--------------------------------------------------------------------------
  # * Unisable Item
  # index : item number
  #--------------------------------------------------------------------------
  def undisable_item(index)
    draw_item(index, normal_color)
  end
end
#============================================================


#==================================================
#  Window_Party_Info
#==================================================
class Window_Party_Info < Window_Base
  def initialize
    super(0, 0, 640, 64)
    self.contents = Bitmap.new(width - 32, height - 32)
    refresh
  end

  def refresh
    self.contents.clear
    self.contents.draw_text(0, 0, 614, 32, "Please make a party of #{$game_party.min_size.to_s} to #{$game_party.max_size.to_s} members.", 1)
  end
end
#==================================================
#  END Window_Party_Info
#==================================================


#==================================================
#  Window_Party_Slots
#==================================================
class Window_Party_Slots < Window_Selectable

  def initialize
    super(0, 64, 320, 416)
    @item_max = 4
    self.contents = Bitmap.new(width - 32, height - 32)
    self.index = 0
    self.active = true
    refresh
  end
 
  def actors
    if @data[index] != nil
      return @data[index]
    end
  end

  def refresh
    @data = []
    if self.contents != nil
      self.contents.dispose
      self.contents = nil
    end
    for i in 0...$game_party.actors.size
      @data.push($game_party.actors[i])
    end
    @item_max = (@data.size + 1)
    if @item_max > 0
      if @item_max > 4
        @item_max = 4
      end
      self.contents = Bitmap.new(width - 32, row_max * 96)
      for i in 0...@item_max
        draw_item(i)
      end
    end
  end
 
  def draw_item(index)
    @actor = @data[index]
    y = index * 96
    x = 4
    if $game_party.locked.include?(@actor.id)
      self.contents.font.color = disabled_color
      opacity = 128
    else
      self.contents.font.color = normal_color
      opacity = 255
    end
    if @actor != nil
      self.contents.draw_text(x + 100, y, 192, 32, @actor.name)
      draw_actor_hp(@actor, x + 100, y + 32)
      draw_actor_sp(@actor, x + 100, y + 64)
      bitmap = RPG::Cache.character(@actor.character_name, @actor.character_hue)
      cw = bitmap.width / 4
      ch = bitmap.height / 4
      facing = 0
      src_rect = Rect.new(0, facing * ch, cw, ch)
      self.contents.blt(x + 24, y + 32, bitmap, src_rect, opacity)
    end
  end
 
  def update_cursor_rect
    if @index > -1
      x = 0
      y = index * 96
      self.cursor_rect.set(x, y, (self.width - 32), 96)
    else
      self.cursor_rect.empty
    end
  end
 
end
#==================================================
#  END Window_Party_Slots
#==================================================


#==================================================
#  Window_Party_Extras
#==================================================
class Window_Party_Extras < Window_Selectable
  def initialize
    super(320, 64, 320, 416)
    self.cursor_height = 96
    self.contents = Bitmap.new(width - 32, height - 32)
    self.index = -1
    self.active = false
    refresh
  end
 
  def actors
    if @data != nil
      return @data[index]
    end
  end

  def refresh
    if self.contents != nil
      self.contents.dispose
      self.contents = nil
    end
    @data = []
    for i in 0...$game_party.party_members.size
      @data.push($game_actors[$game_party.party_members[i]])
    end
    @data.push(nil)
    @item_max = @data.size
    if @item_max > 0
      self.contents = Bitmap.new(width - 32, row_max * 96)
      for i in 0...@item_max
        draw_item(i)
      end
    end
  end
 
  def draw_item(index)
    @actor = @data[index]
    y = index * 96
    x = 4
    if $game_party.locked.include?(@actor.id)
      self.contents.font.color = disabled_color
      opacity = 128
    else
      self.contents.font.color = normal_color
      opacity = 255
    end
    if @actor != nil
      self.contents.draw_text(x + 100, y, 192, 32, @actor.name)
      draw_actor_hp(@actor, x + 100, y + 32)
      draw_actor_sp(@actor, x + 100, y + 64)
      bitmap = RPG::Cache.character(@actor.character_name, @actor.character_hue)
      cw = bitmap.width / 4
      ch = bitmap.height / 4
      facing = 0
      src_rect = Rect.new(0, facing * ch, cw, ch)
      self.contents.blt(x + 24, y + 32, bitmap, src_rect, opacity)
    end
  end
 
end
#===================================
#  END Window_Party_Extras
#===================================


#===================================
#  Scene_Party_Change
#===================================
class Scene_Party_Change
  def main
   
    @info_window = Window_Party_Info.new
    @slot_window = Window_Party_Slots.new
    @extra_window = Window_Party_Extras.new
   
    Graphics.transition
    loop do
      Graphics.update
      Input.update
      update
      if $scene != self
        break
      end
    end
    Graphics.freeze
   
    @info_window.dispose
    @slot_window.dispose
    @extra_window.dispose
  end
 
  def update
    @slot_window.update
   
    if @slot_window.active
      update_slot
      return
    end
   
    if @extra_window.active
      update_extra
      return
    end
  end
 
  def update_slot
    if Input.trigger?(Input::B)
      if $game_party.actors.size >= $game_party.min_size and $game_party.actors.size <= $game_party.max_size
        $game_player.refresh
        $game_system.se_play($data_system.cancel_se)
        $scene = Scene_Map.new
      else
        $game_system.se_play($data_system.buzzer_se)
      end
    end
   
    if Input.trigger?(Input::C)
      if $game_party.locked.include?(@slot_window.actors.id) == true
        $game_system.se_play($data_system.buzzer_se)
      else
        $game_system.se_play($data_system.decision_se)
        @slot_window.active = false
        @extra_window.active = true
        @extra_window.index = 0
      end
    end
  end
 
  def update_extra
    @extra_window.update
    if Input.trigger?(Input::B)
      $game_system.se_play($data_system.cancel_se)
      @slot_window.active = true
      @extra_window.active = false
      @extra_window.index = -1
    end
   
    if Input.trigger?(Input::C)
      $game_system.se_play($data_system.decision_se)
      if $game_party.locked.include?(@extra_window.actors.id)
        $game_system.se_play($data_system.buzzer_se)
        return
      end
      if @extra_window.actors == nil
        if $game_party.actors[@slot_window.index] != nil
          $game_party.party_members.push($game_party.actors[@slot_window.index].id)
          $game_party.remove_actor_from_party($game_party.actors[@slot_window.index].id)
          $game_party.party_members.sort!
          @slot_window.refresh
          @extra_window.refresh
          @slot_window.active = true
          @extra_window.active = false
          @extra_window.index = -1
        else
          @slot_window.active = true
          @extra_window.active = false
          @extra_window.index = -1
        end
      else
        if $game_party.actors[@slot_window.index] != nil
          hold = @extra_window.actors
          $game_party.party_members.push($game_party.actors[@slot_window.index].id)
          $game_party.actors[@slot_window.index] = hold
          $game_party.party_members.delete_at(@extra_window.index)
          $game_party.party_members.sort!
          @slot_window.refresh
          @extra_window.refresh
          @slot_window.active = true
          @extra_window.active = false
          @extra_window.index = -1
        else
          $game_party.actors[@slot_window.index] = @extra_window.actors
          $game_party.party_members.delete_at(@extra_window.index)
          $game_party.party_members.sort!
          @slot_window.refresh
          @extra_window.refresh
          @slot_window.active = true
          @extra_window.active = false
          @extra_window.index = -1
        end
      end
    end
  end
 
end


« Last Edit: February 13, 2008, 03:51:07 PM by Leon_Westbrooke »

******
Revolution is not a bed of roses.
Rep:
Level 91
Project of the Month winner for July 2009
Well done, looks a lot like a ToS style party changer.

*
Communication begins with understanding
Rep:
Level 89
Project of the Month winner for October 2007
Nice script. A question thought. How do I open this menu in game?

**
Rep:
Level 86
You use:  $scene = Scene_Party_Change.new

I should edit the first post, I apologize for leaving that out. 

*
Communication begins with understanding
Rep:
Level 89
Project of the Month winner for October 2007
I got a problem then. I have 3 characters in the team, and 2 reserve.

I got this error.

**
Rep:
Level 86
Ok, I believe i know why.  where it has (actor), after the .include?, change it to (actor_id).  I believe that is the problem.  Also, if you are using this in a pre-existing game, and you are loading up an old save file, that too can cause this error.

*
Communication begins with understanding
Rep:
Level 89
Project of the Month winner for October 2007
I tried to not load my save file, and now, it works.

Im gonna use this. Thx.

*
A Random Custom Title
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wah
Nice, leon.

***
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Level 88
A pirate's life for me
It looks good but I got some questions wich I really need to ask for God knows why.

1. Are those HP/MP bars included? Or just the default ones?
2. What do you mean with inactive party and additional players? You mean you can have more members in your party, just not in battle? Or do you mean the party members currently not in your party? Or do you mean the party member is in events, just not in your menu, battles, and maybe a caterpillar system, and in cutscenes? Or is it just a character that's not in your party currently?



The new generation will go to the distance... Will the distance between us smallen?

**
Rep:
Level 86
1.  The bars are not included.  It is indeed a separate script.

2.  By inactive party, I mean you have the 4 that are in your party, and then the others aren't in battles, don't show up in the menu, stuff like that.  They are not currently in your party. 

***
Rep:
Level 88
A pirate's life for me
In that case, I might use this, thanks.


The new generation will go to the distance... Will the distance between us smallen?

**
Rep: +0/-0Level 87
Okay... I'm like a complete noob when it comes to scripting and such. ._.;; I know how to put it in the script, but... how would I go about using $scene = Scene_Party_Change.new x_X?? Someone's gonna make fun of me for being a nub, I just know it. >_>;;
This is a stick up! Hand over all the cookies...! >:o

*
? ? ? ? ? ? ? ? ? The nice kind of alien~
Rep:
Level 92
Martian - Occasionally kind
Call script (Event commands page 3, lower-right)
Paste: $scene = Scene_Party_Change.new

That's how you would do it through an event ^_^

**
Rep: +0/-0Level 87
Oooh, thanks! :D I get it to open up now, but... it always says:

[5 ?s] 'Party Changer' ? 67 [3 ?s] NameError [8 ?s] (It keeps showing the ??? face -.-;)

undefined local variable or method `actor' for # <Game_Party:0x47d8e38>

D: I dun get it... ;-;
« Last Edit: August 28, 2007, 01:56:03 PM by fmalust »
This is a stick up! Hand over all the cookies...! >:o

**
Rep:
Level 86
I fixed the script itself in the first post. to fix your copy, on line 67, it should say:
      unless @party_members.include?(actor)
in your copy.

Change the (actor) to (actor_id)
and that will fix your problem

**
Rep: +0/-0Level 87
Oh, yay! Thank you so very much!  :tpg: You're one of the best-est! XD
This is a stick up! Hand over all the cookies...! >:o

********
Shadow Knight
Rep:
Level 91
Ruin that brick wall!
Project of the Month winner for October 2008
Stop Necroposting/gravedigging!
Be kind, everyone you meet is fighting a hard battle.

*
Rep: +0/-0Level 86
i'm trying to get this to work in the game i'm working on and i can't figure out what i need to do to either set it up as a button or have it work from the menu

**
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Level 87
am haveing a error on line 60 can you give me a hand please

pokeball :)OfflineMale
********
Cheese
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?
don't think that member is still active. Try posting a topic in SCRIPTS HELP,  and be sure to include more detail about the error and maybe a screenshot of it.
Watch out for: HaloOfTheSun

pokeball BK.Offline
**
Rep: +0/-0Level 86
I think i found a bug, when I ad one actor more times than 1, I get a mirror of that actor.

**
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Level 87
How do I make it so that you can only have a party of three?

**
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Level 86
Updated with a couple new features, including an easy way to set minimum and maximum size, you can lock actors in either the party or reserve.

*
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2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best Member2012 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best RPG Maker User (Scripting)2011 Best Use of Avatar and Signature Space2010 Best RPG Maker User (Scripting)2010 Best Use Of Avatar And Signature Space
Cool. Nice addition.

**
Rep:
Level 86
CHAINSAW!!
This is a rate before test: 10/10
Rate after test: 11/10

this script couldnt work better!
and its te first script i have ever properly installed! damn keyboard kees bugering up
« Last Edit: January 30, 2008, 08:46:28 AM by A13x »
I have:
GM7
RPGXP
RPGVX
FPS Creator
Cube 2
3D Gamemaker (SHITBOX!)

WIP stats:
RPGVX:
none, just experimenting with random events...

pokeball BK.Offline
**
Rep: +0/-0Level 86
I don't get how I gonna lock actor in party, when I use $game_party.locked.push(actor_id) then it is possebole if the actor I locked is in party then I can change it to extra members and if it is there I can't move it at all.
So my question is: How do I lock an actor in party?

**
Rep:
Level 86
Ok, a glitch was fixed when it comes to locking a person in-party.  As for your question, BK, you use:

Code: [Select]
$game_party.add_actor_to_party(2)
$game_party.locked.push(2)
in a Script call.

pokeball BK.Offline
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Rep: +0/-0Level 86
thx  ;D
ps. can you make the script so that it allows faces?
« Last Edit: February 13, 2008, 04:16:40 PM by BK. »

***
Rep:
Level 88
I hvave Blizzards Easy Party Changer, but I cant figure it out...I want it to work from the Main Menu in Party Section, like in Aveyond 2. Could this be done somehow? I used the Call Script Command in his instructions in an event, the problem is the player has to step on the event toactivate it and it doesnt appear in the Main Menu. Can someone please help me?

THANX

**
Rep:
Level 85
Hey guys and gals , Im very much lovin the look of this party changer but i have one problem..Im a complete noob. This is my first time so i have no idea how to get it to worl..If you could give me a step by step guide of how to get this working it would be a great help.

*
Resident Cloud
Rep:
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Quote
#===================================
#  Party Changing System by Leon_Westbrooke
#   -v 1.2
#----------------------------------------------------------------------
#  Instructions:  Place above main, but below all other default scripts.
#
#  Features:
#    -Allows the player to make a party from the minimum to maximum size.
#    -Extra members are limitless.
#    -You can remove a person from the party and put it into reserve using:
#       $game_party.remove_actor_to_party(actor_id)
#    -You can remove a person from the reserve if they exist, and them into
#     the party:
#       $game_party.add_actor_to_party(actor_id)
#    -You can lock a character in reserve or active party by using:
#       $game_party.locked.push(actor_id)
#    -You can set the maximum and minimum number of the party in-game using:
#       $game_party.min_size = x
#       $game_party.max_size = x
#       (NOTE: Do NOT make the max size lower than the minimum size.)
#    -Allows you to use the default add/remove actors command.
#       (NOTE: If you remove an actor with this method, he is gone from both
#              the party and the reserve members.)
#
#  Credits:
#    This setup uses SephirothSpawn's coding to simplify the cursor's position.
#
#
#  Command Quick-list:
#    $game_party.remove_actor_from_party(actor_id)
#      -Removes an actor from the party, and puts them in reserve.
#    $game_party.add_actor_to_party(actor_id)
#      -Replaces the last actor in the party with the actor in reserve.
#    $game_party.locked.push(actor_id)
#      -Locks the actor in place.
#    $game_party.min_size = x
#    $game_party.max_size = x
#      -Sets the minimum and maximum party size.
#
#
#  Notes:
#    This script rewrites these methods from Game_Party:
#      add_actor
#      remove_actor
#===================================


these are the instructions and these bits:

Quote
Command Quick-list:
#    $game_party.remove_actor_from_party(actor_id)
#      -Removes an actor from the party, and puts them in reserve.
#    $game_party.add_actor_to_party(actor_id)
#      -Replaces the last actor in the party with the actor in reserve.
#    $game_party.locked.push(actor_id)
#      -Locks the actor in place.
#    $game_party.min_size = x
#    $game_party.max_size = x
#      -Sets the minimum and maximum party size.

are how you edit the script ingame to make it do what you want. call any of these with a "call script" event command. where it says "actor id" insert the number acociated with that actor. this starts at 0 and then incremenets by 1. x is where you put a number could be anything :D

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Level 85
Hey guys and gals again, I sorry but in really confused..Ive made done the script but im not sure if ive done it right, When i try to start the game it says this

Script 'party changer' line 1:nameerror occured
undefined local variable or  method 'actor_id' for nil:nilclass

So im completly up the duff...If anyone can give me a step by step guide..literally baby steps at a time i woule greatly appreciate it.

 ;D

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Resident Cloud
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Level 91
can you give me the line number for that and also anything you entered in a call script event command

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Level 86
If you are loading an old save file, it will mess with it as well.

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Level 85
What do you mean by line number lol, see im a noob, basicly ive messedaround with makin a few characters and items but thats it so everything is standard still.

If you can give me steps as to how you would do it and get it workin that would be great.

« Last Edit: June 18, 2008, 05:16:27 PM by pyro »

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Resident Cloud
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Level 91
line numbers appear in the error dialog. however i noticed you included it :(. these tell me/leon exactly where to check to see where its going wrong.

here put the three following commands into 3 seperate "callscript" event options one after the other. Replace x with a number the first one is the MININIMUM size eg. 1 the second one is the max size eg.4 the final line calls the party changer

$game_party.min_size = x
$game_party.max_size = x
$scene = Scene_Party_Change.new

« Last Edit: June 19, 2008, 06:37:35 AM by anchovy »

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Rep: +0/-0Level 85
Umm...
I want to know how I can customize this....
So, I managed to make it 5 people in one battle, but it can't scroll down, how can I make it scroll down?
The 5th member can't be seen...
« Last Edit: July 26, 2008, 09:47:56 AM by azureXtwilight »
Okay, here I come!!!

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Rep: +0/-0Level 83
uhhh ummm i got a sorta unrelated issue. well, after adding this script... i got an error in my "Main"... says Line 11 has an incorrect number of arguments... jesus, i never even touched that damn line =\   can anyone help?

double post: gah looks like this page is dead =(

triple post: meh couldnt fix it so i replaced my entire srcipt with the original one that comes with rpg maker xp lol to anyone else with that problem, good luck xP

NAMedit: compressed stupid triple post into one post.
« Last Edit: March 17, 2009, 04:48:09 AM by NAMKCOR »

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Hungry
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Mawbeast
2013 Best ArtistParticipant - GIAW 11Secret Santa 2013 ParticipantFor the great victory in the Breakfast War.2012 Best Game Creator (Non-RM Programs)~Bronze - GIAW 9Project of the Month winner for August 2008Project of the Month winner for December 20092011 Best Game Creator (Non RM)Gold - GIAW Halloween
dude, wow, holy shit, you waited all of 2 minutes for a reply and decided it was dead.
seriously.

don't double post, much less triple post.

and give it time for someone to respond, everyone isn't online 24/7 and just waiting for someone to help or fix a problem for.

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Furry Philosopher
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One: Never EVER do something as stupid as a triple post like that. It just pisses us off.

Two: I tested it out by taking the script and adding it where I'm supposed to, and it works just fine. That means you just did something stupid by either changing something, not copying all of the script, or by putting it in the wrong place.




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Rep: +0/-0Level 83
I'm like it. very nice. lol

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Rep: +0/-0Level 83
alright, the script seems to be working beautifully. However, how does one unlock a
character once they've been locked? Is there a way to do that with this script, because I feel like I'm missing something.

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Try:

Code: [Select]
$game_party.locked.delete (actor_id)

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Rep: +0/-0Level 83
yup that worked. Thanks for the hand.

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Rep:
Level 83
プログラマです
Hey, cool script.

Is there a way to add a player straight into the reserve..?

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Rep: +0/-0Level 81
Hi! i'm new to this, and my problem is how to add actors in the reserves. I manage to open the party change list but there are no other characters which i can change from my main party.. thnx 4 d help...

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Rep: +0/-0Level 74
RMRK Junior
Hello! :) First of all, GREAT script, I love it.

Second I just have one question. I know this may be stupid but I really don't understand...

I'm attempting to make certain characters unavailable as they will be unlocked later on in the story, and I know I have to insert the actor ID somewhere...What exactly IS the actor ID? Is it just the actor's name? Because I tried that in all the following formats and I got errors.

Actor Name
ActorName
Actor_Name

Please help!