Warhive is now working on a game that will revisit retro gaming!
It is called: WarDink!
Yep, not very good name, but we intend to keep it. If you want to know what it is about, think of Pong. Now change the name and put in the fact that it's an independent title. Now, also add in the fact that it's in [WIP] status (Work in Progress).
That's our game. It is our intention to revitalize Pong with an all new twist. Power-ups and obstacles; enemies and lasers. This will not be a boring Pong remake (We hope), but a new perspective on one of the oldest video games known to man.
Screenshots will be posted when more has been completed graphically. Also, note that there is not a menu screen yet. We may borrow the menu screen we are developing for our other game, so expect one in one of the near-future releases.
We have a working Pong CLASSIC demo at this point in time.
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Here's a list of features we want and have right now, as well as their progress:
- Pong based movement system (Including collisions). -
79%- Variable difficulty (Easy, Medium, Hard). -
33%- Weapons system. -
0%- Enemy system. -
0%- Sounds. -
15%- Menu. -
5%- Cutscenes. -
0%- Upgrade system. -
0%- Pong CLASSIC (Simpler version of movement system.). -
95%Over-all progress: 17%------------------------------------------------------------------------------------------------
As you can see we have a lot of work ahead of us, and this will be an on going project of ours and it may or may not get finished. We will now offer you a link to download the [WIP] game so you may evaluate it and give your ideas and comments. This will only be one of many games done by Warhive Inc.. We are currently working on another game, but it is not far enough along in development to be showcased yet.
Now, remember, this is only a look at the movement system, which is not completed yet. There are a few bugs and oddities that we are aware of at this time. One you may notice very soon is the NPC's paddle vibrates. We are looking into an alternative movement scheme for the AI so we can remedy this.
Any comments or ideas, or if you would like to help in any way, feel free to post. Please note that all of the visuals were done by me, and as such are not that high of quality.
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How to Play:
Up Arrow - Move Up
Down Arrow - Move Down
Space - Un-stick the ball (Legacy control, not needed as far as the play testing has shown)
Esc - Quit
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Download: Version 0.2.2.4 Updated: 12/05/2007.
How to Run:
Just click the executable and the game starts after loading (0-3 seconds). Loading bar has been removed as of this release until a new one is required/finished.