This has been bugging me. Some chests open when I approach them, some don't. Then, different chests close when I examine them as empty. Now, an open door closes when I examine it to go in. Then, the door (on the other side) is supposed to be shut, but it opens when I examine it to leave. How do I control what sprite the event graphics turn into, because I'm not doing anything different (at least I think) between these events. What am I doing wrong and how do I control it?