There are two possibilities for the next demo:
~I may release a demo after I finish Quasar and Zivan's conversation with the Queen... the Blade will train Quasar a little, and they'll meet up with Yossy... then the Queen tells Quasar to go to the desert to contact the Lone Wolves -END DEMO- This is the version I'll release ONLY IF PEOPLE ASK FOR IT! If no one asks, you'll just have to wait until...
~The 50% through the story demo!! Will include all of the above, plus the desert, plus the appearance of The Badguy Whose Name Shall Not Yet Be Revealed, along with his supercool henchman. Will also include the Dark Elves, several more meetings with the Queen and The Blade, and the Druids. All four of the main characters will have joined you by the end of this... the demo will end at the most perfectly-timed cliffhanger in video game history.
The downside of waiting for the 50% demo is, of course, the fact that it may take a month or so to reach that point. :whoa: Maybe sooner, you never know. Or later.
IDEAS!!
~Would the battle system be less annoying if the enemies you defeated never regenerated? Like, when you leave a room and re-enter, the enemies you've defeated wouldn't be there any more? (wouldn't apply to the overworld, of course, but in the dungeons this could be really helpful!)
~Mini-games accompanying the spell switches... What I have in mind are Game&Watch-style things... like, casting the Wind spell on a switch will make you play a mini-game involving tossing wind spells at parachuters falling from the sky so they won't splat on the ground... and you'd have to pass the mini-game in order for the switch to have any effect. Why parachuters? I don't know!! Can you think of something better?
Yum, cookies.