Thanks, dude! The reason the demo is so short, despite all the time I've been working on it, is because 60% of that time was spent making thems crazy things like the character switching, conversations, and battles. And the clock. That took a lot of time.
I like the different conversations, too. It's kinda like you have to play through two or three times to see all of the different scenes in that dungeon. You'll have to play through more than that once there are more than two characters.
Feedback = my source of food
Please don't let this sweet, innocent little girl starve to death.