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Project Development Help

Started by Demonheart, March 07, 2006, 09:59:49 AM

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Demonheart

I am currently new to RPG Maker XP, but I am using it to develop a game for educational use. I have already begun the development of the game and have inserted several scripts, like the Caterpillar script (thanks to the one that made it). However I am need of several other scripts.

I am in need of a script that allows a character picture to be displayed when they are talking.

And a script that will expand the equipment slots named: Weapon slot, Armor slot, Glove slot, Boots slot, Accessory slot 1 and 2.

If anyone knows the correct script for these requests then will you be so kind to post them here?
I don't prove anything to anyone!


blueXx

holy shit my sig was big!

Demonheart

Thanks for the reply, I am currently searching for adding more equipment slots and the script for the advance messaging system is most helpfull. My thanks and compliments to the authors.

For those who are curious about what I am making, its a fantasy based action RPG / educational game in Dutch. I don't like Dutch (the language not the people) since it makes things lame but I need to use it to create a game for a PABO School (Teacher Education) to allow the girls there to enjoy themselves and to learn different things from different subjects.

I will eventually upload it when its ready but I won't bother to translate it into English...
I don't prove anything to anyone!


Demonheart

Okay, getting some wierd error messages when I cop/paste the code.

????? 'Slipknot Advance Message System' ? 18 ??? NameError ????????

unitilized constant SDK

I tried to fix this by deleting several lines in the begining


#==============================================================================
# ** Slipknot Advance Message System
#------------------------------------------------------------------------------
# Slipknot
# 3.0
# 02.23.06
#------------------------------------------------------------------------------
=begin
 Thanks to:
  - Dubealex, for some of the features.
  - Phylomorphis, for the hexadecimal color.
=end
#==============================================================================

#--------------------------------------------------------------------------
# SDK log
#--------------------------------------------------------------------------
SDK.log('Slipknot Advance Message System', 'Slipknot', '3.0', '02.23.06')
#--------------------------------------------------------------------------

#--------------------------------------------------------------------------
# Begin SDK Enabled Check
#--------------------------------------------------------------------------
if SDK.state 'Slipknot Advance Message System'
#--------------------------------------------------------------------------


and the end of the script


#--------------------------------------------------------------------------
# End SDK Enabled Test
#--------------------------------------------------------------------------
end
#--------------------------------------------------------------------------


The game booted up but then everything I typed had dissappeard and the message window was very small.

I know you must all think
Quotepff... noob
but I need help here. Perhaps it would help if I said what I wanted to do:

Default font must remain, default window skin must remain, the message window must be able to move between hero and event characters, the picture of the character talking the same as in those screenshots and a name box as in those screenshots.

However the character picture, the namebox and the message window position should not be permanent - for the story telling dude, i think its best he has no picture or name box and the message window location at default location (bottom/center).

Yeah I know, I demand a lot but this must be a great game, else I am doomed :shock: [/quote]
I don't prove anything to anyone!


Viper

Within main you need to seach for : $defaultfonttype, change that to 'Tahoma'

Then on the slipknot system in this little snippet


#-----------------------------------------------------------------
 def refresh
   self.contents.clear
   # Setting the text options to default
   self.contents.font.name = $defaultfonttype
   self.contents.font.size = 22
   self.contents.font.bold = false
   self.contents.font.italic = false
   case $default_text
   when 0 then disp_text
   when 1 then disp_text(false,true)
   when 2 then disp_text(true) end
   # Setting some variables to 0
   @cursor_width = color = x = y = sx = 0
   x=8 if $game_temp.choice_start == 0
   if $game_temp.message_text != nil
     text = $game_temp.message_text
     begin


self.contents.font.name = $defaultfonttype

Change the defaultfont to 'Tahoma'

-------------------

As far as placing images in the text box...I've posted a solution to this aswell. That's what the search is for my friend. Ref: http://www.crankeye.com/forums/viewtopic.php?t=5934

Quote from: Viper
Quote from: roboiagoum...hey there...yeah..new user here.  awesome site by the way..oh..sorry.

well, I'm having trouble with the picture in text box:

PICTURE
-Slipknot
Display the selected picture above the message box. The file must be in the folder Graphics/Pictures/Message/, but can be changed.
\Pic[picture name]

it's probably really obvious (I tend to miss the little things lol) but I can't seem to put a pic in the text box.  let's say I have a young link (file name is young link layer) pic in the graphics/pictures folder (in resource manager).

where exactly do I put the young link pic for it to work?  does the pic need to have specific dimensions?  btw, I'm using postality knights...dunno if that makes a difference (don't think so...but..).

sorry if my question is n00bish...I'm in the process of learning....

thanks in advance.

Alright listen. You need to create a direct root to that folder from Graphics/Pictures...the PK version doesn't have a Message folder so you are going to have to create it yourself. Create that new folder, insert the image you want to use in that folder.

Go back to your map, new event, message: \Pic[filenamewithnoextension]TEXT

I.e.  \Pic[Magnus]Hello, how are you doing?

Make sure you put the image inside your Message folder that you created in the pictures directory, and make sure the file type is an extension that RPGMXP can read...like PNG

\Pic[Filename] gives you the graphic above the text box
\Face[Filename] gives you the graphic on the inside left of the text box
\Face{Filename}gives you the graphic on the inside right of the text box

So on and so forth....

Everyone knows with new scripts, to read the comments. Or even look at Slipknot's own reference when he posted here about his AMS >>> http://www.crankeye.com/forums/viewtopic.php?t=4330

It gives you all the commands to position text window, add character graphics, name box so on and so forth.

I personally prefer Dubealex's AMS now because of some extra added features, but whatever, more power to you

Demonheart

After killing the RPGXP: PKE I uninstalled it and installed the RPGXP: "Offline Version" :twisted:

I managed to edit Slipknot's Message System into working, but the window keeps resizings...kinda annoying...must...make...the...hurting...stop! :shock:

Managed to get the hang of the caterpillar system and created some cool events. Bringing up a demo of my game so far tonight.

Sorry, still in Dutch :twisted:

Thanks everyone for your help so far with my project.
I don't prove anything to anyone!


Demonheart

Just a final quesiton before the launch of the demo...

How can I make sure my game disk will work on PC's that dont have RTP Standard or RPGXP Installed without installing both of them?
I don't prove anything to anyone!


haloOfTheSun

:tinysmile:

GilgameshRO

I thought to do that, however, would it still work even without RPGMXP?