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Recruitment for Item/Armor/Weapon Pictures

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Level 88
A pirate's life for me
The size option isn't necessary really. Other then that it looks PDA.


The new generation will go to the distance... Will the distance between us smallen?

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PDA? Pakistan Domestic Airlines :D

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Pretty Damn Awesome  :tpg:

Well have a :n64pika: for your hard work


The new generation will go to the distance... Will the distance between us smallen?

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Licks
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Level 91
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Can you just post the script for now? I understand where you come from about the pics but I REALLY want this script

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Soon enough, soon enough. I am rewriting some of the code, for instance the Window I just showed used to be longer, less organized, and showed all stats, even ones that weren't modified. Not to mention that it could only show 4 classes in the Equippable Classes part.

As well, it was very messy, difficult to read, none of the script had comments, and things that weren't necessary were being done far too often (primarily because I kept introducing new elements, and instead of rewriting the script to have those things as a part of it, I was often just trying to stuff the new elements into the old design). Now that I know more about scripting, I have reservations about posting something that sloppy. As well, it had a couple of nasty bugs. It shouldn't be much longer regardless, I have only to rewrite two more classes before the better version is ready.

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Level 87
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The idea came from ARPG and MMORPG, MA ?  :lol:
I used to think that's the best idea, but I can't gather enough images for my project ( over 20.000 items ...  :'()
I found this one in Shaiya online :


(That Shaiya is really boring game  :=:, except It has a lot of cool-looking weapons  ;D)

Live how long and when to die. You and me, both we don't have the right to decide that.

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ARPG?

No, I got the idea from an old game called Betrayal at Krondor. It's my favourite game. Nice swords.

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Level 87
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Action RPG - Hack'n Slash style ( like Diablo and most of MMORPG  :=:)
Inventory, Items arranged in grid mode, and space 1x1, 2x2,4x4,1x4 .....
 ;D
A lot of the like like swords in here:
http://www.shaiya.com.vn/shaiya_v2/htmls/index.php?tpl=main&mod=contentcate&cid=117

Sorry it was a Vietnamese site  ;9, just go and see if there're some cool stuff  :lol:
Live how long and when to die. You and me, both we don't have the right to decide that.

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Resource Artist
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Level 94
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Well, looks like you're coming very close to the end of your script and I'd be happy to help attribute to the default script graphic package. I will post again with a few things to see how you like it, I can change styles, then if you do, I'll continue on making the package. FYI, I'm going to reserve my style to a simple set up like, daggers 1x2, swords 1x3, long swords 1x4, etc. Same with equipment and such.

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Cool, I'm looking forward to it.

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Resource Artist
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At the moment, I have what ever you see in this inventory created. So, 8 daggers, 2 swords, 6 body armor, 4 helmets, 1 shield, and 4 different items (1 potion, 2 rings, 1 amulet/charm).

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Those look great! Nice work!

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Resource Artist
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Thanks. I'll pump out a lot more tomorrow perhaps. It's 3am at the moment, and I'm about 60% done with an animated run cycle for a class tomorrow afternoon hah. So... I need to finish that :P

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I project about 100 or so items all together when I'm finished, unless I happen to think of MORE stuff, then there'll be a lot more than that. Now that I've said that, I'm going to be going hardcore on armor and less on weapons. I'm recoloring armor and stuff, but I don't think I'll recolor the sets of weapons I have, that's pretty much a massive amount of work that I don't particularly feel like doing at the moment haha.


Edit:

Here's a list of what I've got so far:

10 Swords
8 Daggers
3 Flails/Whips
7 Bows/Crossbows/Thrown/Ammo
3 Mace
6 Axes
8 Spears
3 Staffs
1 Fist Weapon
14 Shields
36 Plate Helmets
8 Cloth Helmets
61 Plate Armor
20 Cloth Armor
7 Capes
10 Legs
64 Items
10 Glove Armor
10 Boots

So far: 289 objects for this package.

I intend to add a few more weapons. And then a lot of normal items.
Done with that.

Also, here's a couple examples attached.


« Last Edit: December 13, 2008, 11:10:05 PM by grafikal006 »

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Everything looks great, grafikal. Excellent work. The script will be out soon (hopefully!)