I think I'll drop that down to 25 and build the curve up a little bit.
---Ok set to 25 > LVL. 1...and by LVL. 14...you'll have 241 HP out of a max of a couple thousand.
Snailer: Monsters should be on a ranking system. Such as the RM Ghosts, shouldn't be able to hit for a couple hundred a piece. Maybe 5-10 damage points. As you progress further into the game, you get different monsters, which of course will be a lot harder than those Ghosts. But in my game, as your level increases and your attributes, so does the monsters.
And that's how it should be with all games.