After the F12 bother me one time too many I made this little snippet:
Copy and paste it as the very first script. (Top in the editor, above Game_Temp)
#=begin
unless $f12_cleaner_F3XXEFA1.nil?
# Opens the game executable in a new thread
Thread.new{system ("Game")} # "Game" = Name of the game executable
# Exits this thread
exit
end
# Modifying this global variable might cause this snippet to stop working properly.
# Some garbage have been added to lessen the chance of it already being used
$f12_cleaner_F3XXEFA1 = true
#=end
It will close the current game and open a new game.
If you have Vista it might require you to give permission since it actually opens a new application.
There might be issues with it, so tell me if you find any.
Also, it's different from the unofficial SDK solution in that you can restart the game by pressing F12.
Enjoy ~
Edit:Here is another snippet which works better in my opinion.
This prevents the F12 key from resetting the game.
For some reason pressing the F12 key now seems to speed up the game in many cases and in other pauses the game.
#=============================================================================
# ** Reset class (because it won't be defined until F12 is pressed otherwise)
#=============================================================================
class Reset < Exception
end
#=============================================================================
# ** Module Graphics
#=============================================================================
module Graphics
class << self
#-------------------------------------------------------------------------
# * Aliases Graphics.update and Graphics.transition
#-------------------------------------------------------------------------
unless self.method_defined?(:zeriab_f12_removal_update)
alias_method(:zeriab_f12_removal_update, :update)
alias_method(:zeriab_f12_removal_transition, :transition)
end
def update(*args)
begin
zeriab_f12_removal_update(*args)
rescue Reset
# Do nothing
end
end
def transition(*args)
done = false
# Keep trying to do the transition
while !done
begin
zeriab_f12_removal_transition(*args)
done = true
rescue Reset
# Do nothing
end
end
end
end
end
For an extreme example of the speed up issue I mentioned here is a picture:
I don't know whether it actually went with 410 FPS or if something broke.
*hugs*
- Zeriab