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Event Switch Problem

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Rep: +0/-0Level 89
Hey guys, I have run into a bit of a dead end, Now I thought I had Switches figured as I have them working to the desired effect on two other events I have made, However, I come to this one, and I find that the event repeats itself, though Ihave done nothing different to my other events, I have included pictures for your review, can you tell me if there is something im missing or doing wrong?




******
Rep:
Level 91
lol i can't believe you missed it...

check the first tab event, now look 2 lines before it ends

that's right, you erased the event before turning the switch on removing this line will fix your problem
holy shit my sig was big!

**
Rep: +0/-0Level 89
i took that out, and it still repeats, I have used the same method in another event to make the event disappear before the switch and it works. I have tried it just now with the line you pointed out gone, and its still not working ??? :S

****
Rep:
Level 89
It doesn't like you

******
Rep:
Level 91
well the last thing that i could possibly think of is the collision
now, as a big mean collision thing, it will keep working until it's shutted one way or another

truely most of the time you'll just need to switch and precondition and then you can laugh at it

sadly that's not the case, seeing as you teleported it might not realize it's supposed to shut up, thus adding erase event after the switch may solve it

otherwise you gonna have to show me how you started this event cause the problem may be there

(also, seeing as your npc does not move, hero touch or action key trigger may just be enough to solve it without any changes in the event.)
holy shit my sig was big!

**
Rep: +0/-0Level 89
Lol, I neeeeeeeeeed it to like me :P

give me 5 mins and i'll try a few things, if it dont work, i'll get you a screeny of the beginning

**
Rep: +0/-0Level 89
ok, to make things easier for yas, Im just including a four map smaple of the area im having trouble with, hopefully it'll make it easier to find the problem.

http://pioneers.no-ip.com/nasadia/rpgproblems/test.exe

Sorry about the large size, i tried to delete anything i thought not needed.

max d/l speed you'll get on that is 14 kbs, if ya cant dl it, i'll still get screenshots.

Thanks for ya help on this guys.

****
Rep:
Level 89
I can't even open that file

**
Rep: +0/-0Level 89
hmmm, odd, well, im using RPG Maker XP V1.01 - Postality Knights Edition V2.0

Maybe its a version issue?

****
Rep:
Level 89
I'm using the same one myself.

EDIT: Nevermind, there was a problem. My download seemed to have cancelled itself before fully recieving the file. Is this RTP?

EDIT AGAIN: Ok well it failed once again...figure out a different way to send it.

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Rep: +0/-0Level 89
I dunno why its not working for ya, my mates able to get it.

heres the screen of the of the start of the event, Hope it helps


****
Rep:
Level 89
You have a switch problem, I wish I could get the file because I'm more of a hands on guy myself.

**
Rep: +0/-0Level 89
I wish i could get you it, its just not working, i tried it myself and the game disk seems to be the problem,

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? ? ? ? ? ? ? ? ? The nice kind of alien~
Rep:
Level 92
Martian - Occasionally kind
Don't use a local switch, use a normal switch instead.
A local switch consists of a Map_Id, Event_Id, Letter (A,B,C or D) tied to a boolean value (either true or false).
If you use a teleport you can't be certain whether the current map or not is the map with the event on. It does not store this information.
It doesn't matter whether you teleport back to your originally destination or not.
If you in a event have at least once teleported somewhere the change local switch won't work.

******
Rep:
Level 91
he is in the same map otherwise it was impossible for the event to keep going seeing as it's trigger with touching

what i fail to understand is why would it keep going? assuming he is now on hero touch the event should stop even if it doesn't go away

well put everything in the event in a conditional branch of if switch is off do the event, else nothing

if it fails to work maybe it really is something stupid with your local switches so use normal ones and see what happens
holy shit my sig was big!

**
Rep: +0/-0Level 89
It works!

Thanks Zeriab, it was to do with te switches, i used a normal switch and it works fine now :D

and i was using multiple maps for the event, so I could make different characters appear and disappear.

I'm so happy now :p

And thank you blueXx for your continued suggestions and dedication to the problem :)