I noticed something.
If you want one giant map, with all the teleport stuff, you would use less switches.
Why?
Because say you have an event that is to take a cat out of a room.
So it erases the event and that would be it.
Once you leave the room, however, then teh cat would reappear, so you can continue to get cats.
It is easy to fix, self switches, but, you wouldn't have to set up those self switches if you had just one map.
If you had one map however, then you would be a bit disorganized, without being able to do the organization that modern algebra was mentioning.
It is more opinionated then a fact.
I usually have one HUGE map.
Then a bunch of large sub-maps like regions
Then, sub maps again, like towns.
And finally, more submaps of the indoor buildings.