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Questions

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Rep: +0/-0Level 87
I have a few questions.

1. How do you make it where there is only one creature to fight like a boss battle?

2. How do you use the erase command when an event should be erase permantely? (I'm having a problem that the event resets itself in the game when you re-enter an area)

3. How do you use movies?

4. How do you make it where for an example there is a ship but you can't use it until you have a certain item like a license.

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If Ham didn't taste like Ham, I would hope it tasted like turkey
Rep:
Level 88
>:O
1. Search.

2. Self switches.  At the end of the event turn self switch a/b/c/d on, make a new event page, and check the box for self switch a/b/c/d.  (Whichever you used.)

3. Search for "Avi Script"  Should come up with something.

4. Switches again, if I was you I'd read some tutorials on switches. 

**
Rep: +0/-0Level 87
Is there a tutorial for switches because the one I got isn't very descriptive.

****
If Ham didn't taste like Ham, I would hope it tasted like turkey
Rep:
Level 88
>:O
There's one in Zeriab's signature which is awesome.  You might have to go searching for him though, shouldn't be hard to find him.

**
Rep: +0/-0Level 87
Is there a way so messages arn't cut off?

*
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Don't type past the line. Hit enter before crossing it.

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Rep: +0/-0Level 87
What does the numbers mean in switches like 0001, 0002.

**
Rep: +0/-0Level 87
I'm using RPG Maker 2003.

pokeball QigOffline
***
Rep:
Level 87
The switch number.
Working on world of sorrow again.

**
Rep: +0/-0Level 87
Okay I'm using RPG maker 2003 and I use the switch but shuts off the event where it doesn't happen instead of the event working and then shutting it off. Any idea what I could be doing wrong?

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what type of event is it? parallel process, auto start, action key?
That could be the problem. In my experience, the most common mistake made when starting to use switches is that you are conditioning the wrong page. I.e., you check the box in the page that has the event you want to run.

A better way (and by better I mean one that actually works) is to use the event command Control Switch and turn on a switch at the end of the event you want to run, and then make a new page for that same event and condition that page (Page 2) on that switch.

You probably don't understand, I'm bad at explaining things. That's why tutorials are nice, because coherent individuals write them.

**
Rep: +0/-0Level 87
2 pages of events (in boss event)

1st page
---
>>  no conditions,  boss graphic,  move towards hero, etc
call combat (or battle processing, or whatever)
change switch A(or whatever) to on

2nd page
---
>>  condition Switch A = on, no graphic (or dead boss), no move,
no events


**
Rep: +0/-0Level 87
I have RPG maker 2003 I need to know those switches. Also how do you get the characters to move. By character I ment the one you are controlling.

*
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Read these:
http://rmrk.net/index.php/topic,10273.0.html
http://rmrk.net/index.php/topic,13890.0.html

and these:
http://www.creationasylum.net/index.php?showtopic=6 (for XP, but applicable. 2k3 does not have local switches, so just pay attention to the global switches)
http://rmrk.net/index.php/topic,14159.0.html

and then if you have more questions, ask them.

(and if the tutorials help you, remember to thank the writer in that topic)

*
Rep: +0/-0Level 87
I have RPG maker 2003 I need to know those switches. Also how do you get the characters to move. By character I ment the one you are controlling.

The basic switch event, which will allow you to be able to learn how to use them in more complicated situations once you master how to do this, is a treasure box.  The purpose for the switch is so that the box cannot be opened and the item found over, and over, and over again.

Therefore, set a graphic for a closed treasure box.  Place a text - such as "Found Potion!"  Then place the command Add Item: Potion 1.  Also, you may want to play the "Open" sound somewhere in there.  Then, name a switch (one that has not already been used) to be turned on.  Create a new page on this event, and set the graphic to an open treasure box.  Set as the condition for this page on the event to be activated is that the previously mentioned switch is turned on.  Place no commands in this box, as it is just an empty treasure box.  This precondition can also be used to keep certain events from occurring until they are supposed to...but don't try to get that complicated until you have mastered the treasure box.

Hope that isn't too confusing, but you just have to play around with the commands and work with them.  It can be difficult to learn at first, but once you get the hang of it you can get into more complicated uses of switches without as much hassle...but you just have to get through that somewhat frustrating learning phase.  Good luck! ;)