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Mutants vs Humans (now for something different) [DEMO]

Started by maia, March 01, 2006, 03:37:02 AM

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maia

http://cixe.planetelderscrolls.gamespy.com/rpg/MHD.zip

Anybody else love the Dragon Warrior / Dragon Quest games? What about the Final Fantasy Legend games?

I took the two of them and smacked them together to form Mutants vs Humans. First, like Dragon Warrior III or any Final Fantasy Legend, you pick 4 characters. 4 mutants to chose from, 4 humans to chose from. You can chose 4 of the same mutant or 3 of the same and 1 different, or 4 different characters, whatever you want.

From there, how the game is unique and follows the Final Fantasy Legends mold is the fact that there is no experience. So how do you level up? You really don't. Instead, for humans, you buy potions that will increase HP, MP, defense, agility, strength and so on. If you prefer to be agile, make sure your human drinks potions to gain agility. If you want a brutishly strong human, drink strength potions.

As for mutants, still following the Final Fantasy Legend mold. Mutants gain stats from having weapons equipped. After each victory in battle the stats will increase depending on what the mutant has equipped (so far it just works if your mutant is the first character).

Now for something more unique. While the humans can buy their spells, learn techniques, and chi movements, mutants can absorb their skills from enemies. The absorb is perminant. The skill is that mutant's to keep.

To keep things more interesting. At Inns, they just restore HP, they don't cure poison, death or status ailments. That is why you go to the church to revive dead members, or buy antidotes :-) Oh and if your party is annihilated, you are sent back to the king with half of your gold in tact.

mmm... that's one sexy game.

To keep things "classic," I've done the world and towns in Dragon Warrior / Final Fantasy Legend style, where everything is pretty much one map, with certain buildings you can step inside. I have a working demo right now, but I need to add some more enemies, so far there's only a pair of them.

http://cixe.planetelderscrolls.gamespy.com/rpg/MHD.zip
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

maia

I have posted the demo. Thank you to the mods for giving me time to upload it :-) There isn't much to the demo. I've added to it. One castle / town, a demonstration of the reviving, saving, absorbing and everything I just mentioned. I think there are 5 monsters each with 2 skills to be absorbed.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

Lavata

I like the idea of this game,it's all classic like  :P .I think it should turn out good.

haloOfTheSun

I didn't lock your topic, because juging from your previous topics, I know you're actually going to work hard on this.

However, we would still appreciate screenshots, as I'm sure they'll be worthwhile in seeing.  :wink:
:tinysmile:

maia

Quote from: HaloOfTheSunI didn't lock your topic, because juging from your previous topics, I know you're actually going to work hard on this.

However, we would still appreciate screenshots, as I'm sure they'll be worthwhile in seeing.  :wink:

I will post some screenshots soon, and trust me, they aren't worth seeing. Like I said, its nothing fancy, just old school Dragon Warrior / Final Fantasy Legend mapping. Simple, quick and easy.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html