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[GM] Real Time RPG

Started by Computer_Geek, June 28, 2007, 04:04:24 PM

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Computer_Geek

Is it even possible to convert this into a real time? I was really happy with the way FFXII turned out, and I'd like a battle system similar to that, including even pre-rendered enemies. I don't imagine it will be too hard once I get the whole attack / magic / w/e else screen finished outside of the enemies already visible. Anyways, is this possible?

Martynator

NAMKCOR did a nice job on that: he made a highschool rpg, check this out:
http://rmrk.net/index.php/topic,18021.0.html

So if youve the right idea and the right stuff, yes you can mak a real time rpg.

And My Game Too When It Ever Finishes :P
Martynator and 24 Sneaky Snoopers are viewing this board.
Why don't they join then? :lol:

Arrow

Quote from: Computer_Geek on June 28, 2007, 04:04:24 PM
Is it even possible to convert this into a real time? I was really happy with the way FFXII turned out, and I'd like a battle system similar to that, including even pre-rendered enemies. I don't imagine it will be too hard once I get the whole attack / magic / w/e else screen finished outside of the enemies already visible. Anyways, is this possible?

I hope, for the sake of this post, you aren't talking about RPG Maker.

Martynator

Now youre talking about that, this is kinda strange: posting on how ta make a real life rpg in the game maker forum, while one scroll under that is the rpg maker forum: i think you should post it there... ???

And My Game Too When It Ever Finishes :P
Martynator and 24 Sneaky Snoopers are viewing this board.
Why don't they join then? :lol:

Arrow

Game Maker can easily do this, as long as you're okay with doing a bit of mathematics and inventing a few formulas. In fact, it's a lot easier than I used to think, if you keep things relatively simple. Even easier if you have GM registered. If you make an RPG in Game Maker, you can do one hell of a lot more than RM can. But no RM related questions (outside of comparison between RM and GM) here, it pisses me off real fast.

Lord Dante

HOW I USE SWITCHES?!


actually, this somewhat relevant to my interests.

Computer_Geek

oh, thanks to all of you ^_^ I'll check out GM, and no, I don't mind mathematics really, I just don't know where to start.

Arrow

Well, before you even start, I suggest figuring out some basic equations for stats. I.E:

DAMAGE = E.ATTACK - DEFENSE * WEAKNESS

This means that when you are attacked, your defense is subtracted from the enemy's strength, then the difference is multiplied by your weakness level. Very simple, but if you have other stuff in there, it can get kinda complicated.

DAMAGE = E.ATTACK - DEFENSE + E.VIGOR + E.MENTALITY - SPIRIT * WEAKNESS

And etc. As more stats come into play, things will quickly become muddled, so I suggest figuring out how you want these things to play into each other.

Computer_Geek

ah, thankyou so much, thats the kind of stuff you just dont find in the scripting manual T.T