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[RESOLVED] Questions about making a demo

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Let's attack agressively.
MIDI takes very little space, if the music is from a game, go check out some websites line http://www.vgmusic.com....thats why i dont use MP3  for my game.

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I'm pretty sure there's a way to condense the file sizes of mp3s: I just haven't discovered it yet.

Regardless, Qig, try this out:
http://www.megaupload.com/?d=S7VTQ2PB

pokeball QigOffline
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Still missing files.

Got it, but the graphics have green around them.><
« Last Edit: June 09, 2007, 02:04:14 AM by Qig »
Working on world of sorrow again.

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Still missing files.

Got it, but the graphics have green around them.><

I played through it without the RTP and fixed the missing graphics, but I have no idea what you're talking about with some graphics having green around them.
« Last Edit: June 09, 2007, 03:11:36 AM by SuperPhillip »


pokeball QigOffline
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Actually I got the old ne to work. lawls
Working on world of sorrow again.

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Actually I got the old ne to work. lawls

Son of a-- lol
What was wrong?

Did the demo work?
« Last Edit: June 10, 2007, 12:17:43 AM by SuperPhillip »

pokeball QigOffline
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I have no clue what was wrong.

Awesome game BTW.
Working on world of sorrow again.


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Just Helping.. And Getting Drunk :P
If you want it so that the player can't play any further, make a event when the player can't play further and add the option ''game over''. It's on the third event page.

And My Game Too When It Ever Finishes :P
Martynator and 24 Sneaky Snoopers are viewing this board.
Why don't they join then? :lol:

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wah
No, that's not good! Do a show picture of "The Demo Stops Here" or something but doing a game over will make them think, "WTF? I GOT GAME OVERED AT THIS CRUCIAL SPOT? ZOMGWTFBBQ??" Also, I think that was already solved. :P