class Scene_Title
#--------------------------------------------------------------------------
# ?
??
#--------------------------------------------------------------------------
def main
#
??
if $BTEST
battle_test
return
end
#
?
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
#
?
$game_system = Game_System.new
#
?
$scene = Scene_Movie.new("Title") #
s1 = "New Game"
s2 = "Continue"
s3 = "Exit"
@command_window = Window_Command.new(192, [s1, s2, s3])
@command_window.back_opacity = 160
@command_window.x = 320 - @command_window.width / 2
@command_window.y = 288
#
??
#
?
#
? @continue_enabled ? true?
? false
@continue_enabled = false
for i in 0..3
if FileTest.exist?("Save#{i+1}.sav")
@continue_enabled = true
end
end
#
?
#
?
if @continue_enabled
@command_window.index = 1
else
@command_window.disable_item(1)
end
#
? BGM
$game_system.bgm_play($data_system.title_bgm)
# ME?BGS
Audio.me_stop
Audio.bgs_stop
#
Graphics.transition
#
loop do
#
??
Graphics.update
#
?
Input.update
#
update
#
?
if $scene != self
break
end
end
#
Graphics.freeze
#
@command_window.dispose
#
?
end
#--------------------------------------------------------------------------
# ?
#--------------------------------------------------------------------------
def update
#
@command_window.update
# C
?
if Input.trigger?(Input::C)
#
?
case @command_window.index
when 0 #
command_new_game
when 1 #
?
command_continue
when 2 #
?
command_shutdown
end
end
end
#--------------------------------------------------------------------------
# ?
? :
#--------------------------------------------------------------------------
def command_new_game
# ?? SE
$game_system.se_play($data_system.decision_se)
# BGM
Audio.bgm_stop
#
?
Graphics.frame_count = 0
#
??
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
#
?
$game_party.setup_starting_members
#
$game_map.setup($data_system.start_map_id)
#
?
$game_player.moveto($data_system.start_x, $data_system.start_y)
#
$game_player.refresh
#
?? BGM ? BGS
?
$game_map.autoplay
#
(
??)
$game_map.update
#
?
$scene = Scene_Map.new
end
#--------------------------------------------------------------------------
# ?
? :
?
#--------------------------------------------------------------------------
def command_continue
#
?
unless @continue_enabled
#
SE
$game_system.se_play($data_system.buzzer_se)
return
end
# ?? SE
$game_system.se_play($data_system.decision_se)
#
?
$scene = Scene_Load.new
end
#--------------------------------------------------------------------------
# ?
? :
?
#--------------------------------------------------------------------------
def command_shutdown
# ?? SE
$game_system.se_play($data_system.decision_se)
# BGM?BGS?ME
??
Audio.bgm_fade(800)
Audio.bgs_fade(800)
Audio.me_fade(800)
#
?
$scene = nil
end
#--------------------------------------------------------------------------
# ?
??
#--------------------------------------------------------------------------
def battle_test
#
(
)
?
$data_actors = load_data("Data/BT_Actors.rxdata")
$data_classes = load_data("Data/BT_Classes.rxdata")
$data_skills = load_data("Data/BT_Skills.rxdata")
$data_items = load_data("Data/BT_Items.rxdata")
$data_weapons = load_data("Data/BT_Weapons.rxdata")
$data_armors = load_data("Data/BT_Armors.rxdata")
$data_enemies = load_data("Data/BT_Enemies.rxdata")
$data_troops = load_data("Data/BT_Troops.rxdata")
$data_states = load_data("Data/BT_States.rxdata")
$data_animations = load_data("Data/BT_Animations.rxdata")
$data_tilesets = load_data("Data/BT_Tilesets.rxdata")
$data_common_events = load_data("Data/BT_CommonEvents.rxdata")
$data_system = load_data("Data/BT_System.rxdata")
#
?
Graphics.frame_count = 0
#
??
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
#
$game_party.setup_battle_test_members
#
? ID?
??
$game_temp.battle_troop_id = $data_system.test_troop_id
$game_temp.battle_can_escape = true
$game_map.battleback_name = $data_system.battleback_name
#
?? SE
$game_system.se_play($data_system.battle_start_se)
#
BGM
$game_system.bgm_play($game_system.battle_bgm)
#
?
$scene = Scene_Battle.new
end
end