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Analog clock?

Started by Neko, February 22, 2006, 03:23:44 AM

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Neko

Ello, for my newest game Im in need of an analog clock. I was hoping for it to go on the bottom right corned of the game, and be in a simple message box, all I want it to be is a clock where 10 minutes is an hour and 6 seconds is a minute or however that works. It should only say (11:48 PM) or whatever it wants.. That would be really nice. A toggle would also be awesome. Thanks!
QuoteZxmelee says: I FUCKED A CHICK GEEZ
Neko says: I doubt it was a girl
Neko says: Was "she" working the corners?
Zxmelee says: Well, I was lying...
Zxmelee says: but, oh man. They were all over me
Neko says: With a few bucks
Neko says: That hapens
Pwnzorz'd

Lord Dante

use the goddman search button, you hypocrite...


but just for the hell of it...(i may have it)


or not. plenty of people do, plus there is an event based one. just search "analog clock" in the search bar.

Neko

Im a god. Im afraid there is no search button for me *dance* yea. Blues clock sucks. No offense. I want a sexy one =\ thats exactily how I need it.
QuoteZxmelee says: I FUCKED A CHICK GEEZ
Neko says: I doubt it was a girl
Neko says: Was "she" working the corners?
Zxmelee says: Well, I was lying...
Zxmelee says: but, oh man. They were all over me
Neko says: With a few bucks
Neko says: That hapens
Pwnzorz'd

Lord Dante

ok, sorry, i couldnt find it. anyways, its dominant on rmxp.net, and you can always make your own image for it

Neko

Yea =\ There was this sweet one, but it didnt work.. so I cried for ohhh.. say 30 minutes. Then I played some pokemon =\
QuoteZxmelee says: I FUCKED A CHICK GEEZ
Neko says: I doubt it was a girl
Neko says: Was "she" working the corners?
Zxmelee says: Well, I was lying...
Zxmelee says: but, oh man. They were all over me
Neko says: With a few bucks
Neko says: That hapens
Pwnzorz'd

Lord Dante

lmao. was it nears? it doesnt have toggle...but it worked, and you can edit the lengths of hours/minutes/seconds, plus it has day/night...plus you can use a cool image for the clock

Neko

Yea, Im hoping for an analog. Nears script is my last resort. I just want the text changing in a message box on the bottom right corner XD
QuoteZxmelee says: I FUCKED A CHICK GEEZ
Neko says: I doubt it was a girl
Neko says: Was "she" working the corners?
Zxmelee says: Well, I was lying...
Zxmelee says: but, oh man. They were all over me
Neko says: With a few bucks
Neko says: That hapens
Pwnzorz'd

blueXx

:shock:  *blinks*
er.. but what you are asking for is exactly what my clock does
if the seconds disturb you , you can remove it from the message
if you want to count 6/10 you can do it too..
simply change the count wait of sec to 20 frames, make 6sec= 1 minute instead of 60, make 10 minutes = hour instead of 60 and remove the seconds from the clock message...

so er...

or unless you want something else to be in the clock that isn't there yet , in that case say it (cause you sort of failed to mention anything of that sort)
holy shit my sig was big!

Tsunokiette

Making clocks through events is actualy  easier to implement than a clock made with a script in this case, because with scripts, you have to implement it correctly.

Even though it takes longer it's still  easier.

*twitches*

But don't use my system, it doesn't work properly, still a couple (1 or 2 approximately) bugs to fix. And it's out-of-date lol. Plus it doesn't use images.

I should make another one...

*plans it out*
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They're bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I'm the only one, I'm the only one."

Jakexxx

^^^
In the long run I would think it easier just to use a script. I hate having to place events on every single map. I have tried making a clock with events once, it was so complicated I gave up haha.

Neko

Well, Blues is too big and I dislike it... I just want it to be simple text in the bottom right corner with the message window as the background. Like your location script tsu except its on a key to turn on or off or just always there.. And its the time. That would be amazingly perfect XD
QuoteZxmelee says: I FUCKED A CHICK GEEZ
Neko says: I doubt it was a girl
Neko says: Was "she" working the corners?
Zxmelee says: Well, I was lying...
Zxmelee says: but, oh man. They were all over me
Neko says: With a few bucks
Neko says: That hapens
Pwnzorz'd

Tsunokiette

Quote from: Jakexxx^^^
In the long run I would think it easier just to use a script. I hate having to place events on every single map. I have tried making a clock with events once, it was so complicated I gave up haha.

Lol,  then I already know why you think it's complicated.

Use 2 parrallel proccess common events.
Each one with their own switches.

THE SWITCHES
005:Run Clock
and
006:Show Clock

The EVENTS
Clock Proccessing
Clock Showing

All you would have to do is flip 006;Show Clock off to stop showing the clock.
And if you were to pause the game and didn't want the clock to keep running just flip the Run Clock Switch off.

You don't need to put an event on every map, and the events would be supprisingly shorter than you may imagine, a lot shorter than a simple banking system, etc.
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They're bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I'm the only one, I'm the only one."

Neko

Umm I had a friend make a script made for me. But I wanted it to be timed weirdly like every 10 real seconds is a minute. But this is set so its real time =\ Can anyone help? And I just realized I dont want an analog, I want a digital clock XDXD
QuoteZxmelee says: I FUCKED A CHICK GEEZ
Neko says: I doubt it was a girl
Neko says: Was "she" working the corners?
Zxmelee says: Well, I was lying...
Zxmelee says: but, oh man. They were all over me
Neko says: With a few bucks
Neko says: That hapens
Pwnzorz'd