Main Menu
  • Welcome to The RPG Maker Resource Kit.

Gamos - A minigame Add-on (for rm2k & rmxp)

Started by Zeriab, October 24, 2005, 03:11:21 PM

0 Members and 2 Guests are viewing this topic.

Zeriab

Edit: Added an XP version of the game. In the XP version you can't push the stones over the edge. You can do this in the RM2K version.
Edit2: Added credits to Near Fantastica for a event-name script
Edit3: Added an XP MapPack

Gamos
---------
A minigame I made a while ago in rm2k. You have to push boulders to appropriate places without getting stuck.
In the RM2K version a max of 10 boulders / 10 places per level/puzzle is present. You may implement it into your own game. Just give credits.

Note: I do considers this as a finished project. but I will be delighted to add more levels and perhaps a better tutorial/explanation.
RM2K version donated to crankeye.com

Screenshots: (RM2K)
[01] [02] [03]

Download RM2K Version (rar)
Download RM2K Version (zip)

Screenshots: (RMXP)
[01] [02] [03]

Download RMXP Version (rar)
Download RMXP Version (zip)


Recently I found an old boulder-pushing DOS-Game I've made ages ago and thought; "Hey, I'm going to convert the levels."
That's what I did. I created a MapPack from the levels using the RMXP-version
Before making the maps I converted Gamos from the Postality Knights-version into a legal-version. Therefore you might see text in the tutorial and information not looking right. (I didn't fix that.)
Just select the example levels, complete the few from the basic RMXP-version and select yes to go to the levels in the MapPack.
You have 2 usable items in the game.
1. Skip level    (unlimited uses)
2. Restart level    (unlimited uses)
They should be should be selfexplanary
Anyway here's the MapPack: (67 levels)
Download the MapPack (unknown author(s))

Known issues in RMXP-version:
The the present state of the boulders is not saved when saving this game.
This means: When loading a game in a map with Gamos utilized the boulder will reset to their original positions while the hero's position will not change.
This can easily be countered by dusenabling the save-option while playing the game.

I have in the MapPack preserved the ability to save during the levels.
Just save if you want as you just can restart the level when you load by using the Restart level item.

Yossy

Huh.  I think I get it.

Sounds interesting.

Captain Callahan

COOL! I will use it and credit you okay? And this is out of Topic but Can you point me in the Direction to a Final Fantasy Tactics scripts? If not it's okay but i already looked at www.RMXP.com i cant find anything good. Well thanks anyways if ya cant help! And can i use this minigame?
"Always remember the best form of revenge is to better yourself." -ZV

Zeriab

Sure you can use it.

I am however unable to point you in the direction of a Final Fantasy Tactics scripts.

Captain Callahan

"Always remember the best form of revenge is to better yourself." -ZV

Zeriab

Update: I've created and added an XP version of this mini-game.

serpent


If you hate snakes then theres a 100% chance that i hate you!

Dont click here ------> http://kevan.org/brain.cgi?the%20serpent

reality_deviant

Now that's a novel idea...a self-contained minigame.  Every RPG needs a minigame or two.  Cool, man.
I do not agree with a word you say, but will defend until death your right to say it-Voltaire

Not all who wander are lost-J.R.R. Tolkein

Without deviation from the norm, progress is not possible-Frank Zappa

Hope is the bravest rebellion-Phil Brucato

Zeriab

Thanks for the feedback! It means a lot to me! :D
I will let you know if I think of another minigame.

dwarra

ZShadow, dont post un related stuff  :whoa:

And there is a script, me and blueXx found it on RMXP.net, so look harder  :|

Zeriab

Update: Added a MapPack for the RMXP-Version about which blueXx wrote:
Quote from: blueXxgod damn it gamos is freakling hard now ~_~
that's why i hate dos games...
people were so bored they developed thinking games.. ><

blueXx

i got to around level 30~ without cheats
still working on it from time to time...
it really does get really hard around level 10-15~
holy shit my sig was big!

Zeriab

Nicely done. You're almost half-way.
Also your level numbers reminds me of something...
I gotta edit my posts.

For anyone that read the last post before I'm done editing the first one:
You have 2 items in the game.
1. Skip level
2. Restart level

They should be self-explanary.

Edit: Btw. blueXx could you post your playing time when you've finished the minigame? I want to know the playing time so I can setup a par.

blueXx

lol i forgot i am supposed to play it...
i'll do it one of these days...
holy shit my sig was big!