Is there a call script or something I can use to revert to the last saved character sprite, rather than having to use a conditional branch for every possible sprite you can have? (Certain events PERMANENTLY change your character sprite, but you still show up as a different sprite on the world map, and then revert when you leave that map)
Im ASSUMING a call script would do it, but I'm not sure how to write those.
to clarify: I need a simple command I can put into events that leave the world map that return your sprite to whatever it was before you entered the world map.