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Al Bhed Script?

Started by Boomer_FT, February 13, 2006, 12:25:03 AM

0 Members and 1 Guest are viewing this topic.

Boomer_FT

Okay, searched the forums and all I got was some ideas on how to do it with events, but I was wondering if there's any way to do a script that applies each cypher you pick up during the course of the game to certain characters and books and whatnot?

Zeriab

Store the Al Bhed text in a String
Use String operations to replace the letters that needs to be translated with their counterpart.
Information about String operations can be found here http://www.rubycentral.com/ref/ref_c_string.html
Store the resulting string into a variable.
This can then be displayed by using the normal message button under the events commands by typing '\v
  • [/i]' where x is the number of the chosen variable.

    *WARNING*Using normal variable operations on a variable containing a String may cause the game to crash*WARNING*

Neko

*WARNING* I already made this exact thing using only events and no problems *WARNING*

You have to make 26 seperate heroes and 26 seperate scripts or cyphers. And make a parallell process saying that if a certain script is held, change the hero name... you will need to make the messages say \n[001] or whatever though.
QuoteZxmelee says: I FUCKED A CHICK GEEZ
Neko says: I doubt it was a girl
Neko says: Was "she" working the corners?
Zxmelee says: Well, I was lying...
Zxmelee says: but, oh man. They were all over me
Neko says: With a few bucks
Neko says: That hapens
Pwnzorz'd

Zeriab

Quote from: Boomer_FTOkay, searched the forums and all I got was some ideas on how to do it with events, but I was wondering if there's any way to do a script that applies each cypher you pick up during the course of the game to certain characters and books and whatnot?
Read that again and you'll probably notice why I haven't just linked to this:
http://www.crankeye.com/forums/viewtopic.php?t=5956

Neko

I dont understand what you are saying.
QuoteZxmelee says: I FUCKED A CHICK GEEZ
Neko says: I doubt it was a girl
Neko says: Was "she" working the corners?
Zxmelee says: Well, I was lying...
Zxmelee says: but, oh man. They were all over me
Neko says: With a few bucks
Neko says: That hapens
Pwnzorz'd

haloOfTheSun

Quote from: Boomer_FTOkay, searched the forums and all I got was some ideas on how to do it with events, but I was wondering if there's any way to do a script that applies each cypher you pick up during the course of the game to certain characters and books and whatnot?

He wants a script, thus the reason he wasn't directed to your topic. He already found your topic and wants an alternate solution.
:tinysmile:

Neko

XD How did I miss that? XD Sorry there.
QuoteZxmelee says: I FUCKED A CHICK GEEZ
Neko says: I doubt it was a girl
Neko says: Was "she" working the corners?
Zxmelee says: Well, I was lying...
Zxmelee says: but, oh man. They were all over me
Neko says: With a few bucks
Neko says: That hapens
Pwnzorz'd

Boomer_FT

Quite all right. I've actually decided against using any Final Fantasy related things in my project... Trying to keep originality intact... :P

Neko

Yea I decided that too but it would be a sweet script
QuoteZxmelee says: I FUCKED A CHICK GEEZ
Neko says: I doubt it was a girl
Neko says: Was "she" working the corners?
Zxmelee says: Well, I was lying...
Zxmelee says: but, oh man. They were all over me
Neko says: With a few bucks
Neko says: That hapens
Pwnzorz'd

ahref

doesnt have to originate from final fantasy make up a new language

Boomer_FT

Yeah, but the idea is Final Fantasy. Besides, I came up with a better idea. :P