No, that works great thanx
However I've noticed that the condition doesn't leave until the next turn though, like this:
Turn1: Hit, underHp for limit break to activate
(command) No limit break
Turn2: defend/attack, limit break condition initiates
(command) limit break option
Turn3: Heal, limit break cond cancelled but still registers
(command) limit break option still avilable
Turn4: limit break command = wasted turn, limit break cond vanishes
Is there a way to fix this without scripting?
I did try the moment option but that just paused the entire battle and no action could be taken.