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Time.

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I  know that there was a way to make night/day on a certain map in rpgmaker 2000 using a regular event and a comman event.
Anyone remember how to do this?

Is there a script for keeping time in rpgmaker xp?
There has to be.Google beared no help with this one though...

My website:
http://www.freewebs.com/rpgmakertech
The two projects im working on:Rpgmakerxp/
Dreamcast intergration.2)Penultimate Impressions

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Did you try the quick search in the top right corner of the forum?

Also Known As:
Nec - Tactics Arena Online / MysticNec - Maple Story / [opiate] Mystic - Counter-Strike

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? ? ? ? ? ? ? ? ? The nice kind of alien~
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For rpgmaker xp:
Either Graphics.frame_count / Graphics.frame_rate (Game time elapsed)
or http://www.rubycentral.com/ref/ref_c_time.html (About Time objects in ruby)

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he clearly says rpg maker 2000

oopps sorry ignoe the above

i think there is a way using timer operations

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http://www.crankeye.com/forums/viewtopic.php?t=4361

it's rmxp but all the event commands exist in 2k too

how many times am i going to have to link to it before people will stop asking about timer/ clocks/ day-night systems of all sorts ~_~?
holy shit my sig was big!

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Quote from: blueXx
http://www.crankeye.com/forums/viewtopic.php?t=4361

it's rmxp but all the event commands exist in 2k too

how many times am i going to have to link to it before people will stop asking about timer/ clocks/ day-night systems of all sorts ~_~?


Cause noone reads your sig about the Search button :wink:

Also Known As:
Nec - Tactics Arena Online / MysticNec - Maple Story / [opiate] Mystic - Counter-Strike

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lol, good point! Mayby crankeye should make it so every time you log on to the forums a big message in bold appears reminding you to use the search button before posting, and when you try to click cancel it stays there until you click it 10 or so times lol, that way it wont be ignored.

Lol, dont actually do this, I was just making a joke that wasn't particually funny.