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[RESOLVED] Setting event priority

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I just had an idea...I need to have an event go OVER one tile and BENEATH the one above it: In this case, a broken bridge event tile goes over a regular bridge tile, and underneath the rope suspension tile. While trying to figure out a way to do this, it occurred to me that it might be possible through scripting. Anyone else ever run into this problem, or have a solution?
« Last Edit: April 25, 2007, 02:33:05 PM by Yawgmothsbud »

pokeball :)OfflineMale
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make the bridge from events and puit ALWAYS ON TOP on.
Watch out for: HaloOfTheSun

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I had thought of that, but I figured it would put it over everything else...I got it to work right anyways though :lol: