(btw, there is a topic exactly like this in this forum already)
Anways, that doesn't matter much. Now, the problem....
Here is how I make balanced monsters:
Balancing Monsters and CharactersThe first thing we should know is that monsters should be based off the strength of the characters, ad the characters should not be based of the monsters. That being said, our first issue is finding a good power for your characters.
Characters--First thing first is to determine which characters are filling in which roles. A good way to define this is with "Front, Mid, Back" which addresses to in which area of the field you would imagine the character.
Front: Fighters, Berserkers. Heavy Damage, Defense, or both. Also is coupled with many Hit Points and lesser Magic Points.
Mid: Archers, Mixed Classes. These characters will be overall average in almost everything, used primarily to fill in party-gaps.
Back: Mages, Clerics. These characters have many Magic Points to feed their extremely strong spells. They do not strike often and when they get hit, it hurts hard.
--Now that we decided who is doing what, Lets continue to step 2 of character development. In this step, we discern what numerical value we will place for each of our character's stats. This is done with this simple little table which balances our characters easily:
Where "Min" is the value at level 1 and "Max" is the value at level 99.
Front: Min=75 Max=7500
Min=25 Max= 2500
Min=7.5 Max=750
Min=5 Max= 500
Min=2.5 Max=250
Min=5 Max= 500
[/list]
Back: Min=25 Max= 2500
Min=75 Max=7500
Min=2.5 Max=250
Min=5 Max= 500
Min=7.5 Max=750
Min=5 Max= 500
[/list]
Mid: Min=50 Max=5000
Min=50 Max=5000
Min=5 Max= 500
Min=5 Max= 500
Min=5 Max= 500
Min=5 Max= 500
[/list]
Now, I am not saying this is the only balanced combination (I have done this table with 3333/6666/9999 and also with 1500/3000/4500/6000/7500 but this one I like the best) but it is the one I use and like the best, so It will be the example.
Why I know this is balanced:: Imagine the values of {2.5 and 25} both have a score of "1" (the lowest). Imagine the values of {5 and 50} both have a score of "2" (the average). Imagine the values of {7.5 and 75} both have a score of "3" (the highest). We will see each build has a total value of... 12!!! All three have a score of 12, essentially making it balanced.
Now, not to scare you away from customizing your characters, these pre-determined roles of "Front", "Back" , and "Middle" are not the only options. So long as you do not break the "12 Score" (meaning the total score of a character's stats do not surpass a 12 value) then you are balanced. Other options you could use are:
Middle-Back: (I use this for my Blue Mage)
Min=25 Max= 2500
Min=50 Max=5000
Min=2.5 Max=250
Min=7.5 Max=750
Min=5 Max=500
Min=7.5 Max=750
[/list]
Middle-Front: (I use this for my Archer)
Min=50 Max= 5000
Min=25 Max=2500
Min=5 Max=500
Min=7.5 Max=750
Min=2.5 Max=250
Min=7.5 Max=750
[/list]
Now your characters are balanced and are easily adapted to determine monster strength.
MonstersNow, with monsters, compare what level the stats of your characters are at to the monster. Example.
I need a monster for a level 4 character to fight.
Level 4 "front" character has:
300hp
75mp
30Str
10Int
20Dex
20Agi
To make a monster for a solo fight, you might copy/paste those stats to the monster. However, when there are 3-4 party members, you might wat to boost it up a bit. As a rule of thumb I create my monsters with the "value of 12" Rule used with characters.
So, here it is, some challenge ratings for encounters (This is assuming a party of 3-4):
Very Easy Battle: Value of 8 or less
Easy Battle: Value of 9-11
Moderate Battle: Value of 11-13
Hard Battle (mini-boss): Value of 14-16
Major Boss: Value of 16-18
That should be rule of thumb enough...
(I'll finish this later, I have to get to work. Trust me, it should help you out nicely)