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Someone please help! :zidane:/ I had One more question

Started by blacklable, April 24, 2007, 06:20:38 AM

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blacklable

On rpd maker xp how do you make it so you can have a consiquens for having your timer run out like for example theres a timer for 5 sec. and it runs and you get a game over I'd be really thankful if someone could explain how to do this to me please im desprate. :a:
Live long Skate hard.

Winged

Conditional Branches. You'll figure them out once you mess with it for about 3 mins so you shouldn't need my explanation but if you really do just say so ;8

~Winged



blacklable

Sorry but I did but I couldn't figure it I played around with it for about an hour it almost worked but all I got was the timer came on then right away whent to a game over :)
Live long Skate hard.

Winged

Can you please post what you did here so I might be able to see what you did wrong?

~Winged



modern algebra

Basically, you'll need to set up a parallel process which has inside it a conditional branch on timer set to run whenever Timer is XXX sec or less. So like:

Conditional Branch Time 0 min, 30 sec or less
  Shake Screen
Branch END

That will shake the screen when the timer is 30 secs or less. I think the problem you encounter might be due to you having it set as Timer 0 sec or more, or you might not be putting the Game Over message INSIDE the conditional branch, not after it. Post back if you encounter problems.

blacklable

Ok First I made a timer set to 10 sec. then I created a onditional branch and set to Conditional branch: below 0 min. 5 sec.
                    <>Game Over
                    <>
                    Else Handerler
                    <>
                    End
                    <>
And the timer whent down but nothing happened after it hit 5 sec.just sat there do you know what I did wrong ???
Live long Skate hard.

Winged

Quote from: modern algebra on April 24, 2007, 07:01:30 AM
you might not be putting the Game Over message INSIDE the conditional branch, not after it. Post back if you encounter problems.

Try that  ;8

P.S Woot 800th post, 1,000th here I come!

~Winged



blacklable

Ok I double checked and this is excactly what it looks like:

<>Timer Operation: Start (0 Minuts and 10 seconds)
<>Conditional Branch: Timer below 0 Minuts and 5 Seconds
<>Game Over
<>
: Else Handerler
<>
: End
<>

P.S. Cool 800 pots nice
Live long Skate hard.

Zeriab

Set the timer in one event.
Have another event on Parallel Process trigger and let that event contain the conditional branch.

Right now you set the time to 10 seconds, ask if the time is below 5 seconds immediately after.
As the time is on 10 seconds you run the else handler.
There are no more actions, so the event ends and you don't check the time again.

blacklable

Thank you thank you thank you! It worked. I was starting to think I'dnever figure it out thanks agian. ;D :zoid:
Live long Skate hard.

blacklable

It worked at 10 sec but what if I whant it bigger like 1:30 or 1:10 or sumthin like that :atma:
Live long Skate hard.

modern algebra

You would just set that into your conditional branch, instead of 10 s.