Ok, I’ve got the screenshot, bare with me here
1. intro that has everything set up, inputting Hero's name, getting right items added, setting up the Day and Night system
2. after all of this, hero teleports to next map above events that will take him to the previous map (just to explore)
The bottom white squares are the other events that would take the hero to Residental Area 1 apon collision
The green dot is where the hero teleports to from the intro map
the red box up the top is where I used to have events (I figured out away around this problem when I was on the bus home, the image was taken after I had fixed the problem but I forgot to change it back) these would take the hero to Armor and Item area above events that would take the hero back to Pub Area
now what happens is that as soon as the hero teleports to Pub Area, the event in line with the hero at the to activates and teleports the hero to Armor and Item area, if you head back, it works in reverse, in other words, as soon as the hero teleports to Pub Area, he teleports instantly to Residental Area 1
I had tried to remake the events,
failedI had tried to change the hero position but still on the road,
failedI had tried to remove the event inline with the hero, worked but it means that the hero can't be teleported to a position where an event was inline with the characters facing
It’s as if the hero will collide with anything in his line of view, I hoped that helped with explaining the problem