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Jump script

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Level 88
yea!!
I just want a jump script like the one in mario.
mark

pokeball :)OfflineMale
********
Cheese
Rep:
Level 95
?
which mario? xD also is this a platform game?
Watch out for: HaloOfTheSun

**
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Level 88
yea!!
the one in super nintendo
mark

***
Rep:
Level 88
what ur looking for my friend is the platformn script!
Look it up in the search box. Tons of ppl reqeust this haha



***
Rep:
Level 88
Crap! sry for double post.  :(

Spoiler for:
Code: [Select]
# ??? XRXS50. Action-Maps XC. ??? built 033010
# by ?? ??

#==============================================================================
# ? ??????????
#==============================================================================
class XRXS50
 #
 # Action-Maps ?????????ID???
 #
 ENABLE_FULL_ACTY_MAPS = [1, 2]
 #
 # ??????
 #
 ENABLE_SLIDE_DESCENT = true
 #
 # ??????(true  : ?????????????
 #              false : ?????????????????)
 #
 JUMP_AS_KEY = false
end
#==============================================================================
# ? Game_Player
#==============================================================================
class Game_Player < Game_Character
 #--------------------------------------------------------------------------
 # ? ??????????
 #--------------------------------------------------------------------------
 # ??
 attr_writer   :direction_fix
 attr_accessor :walk_anime
 # ??
 attr_accessor :now_jumps
 attr_writer   :xrxs50_direction_sidefix
 #--------------------------------------------------------------------------
 # ? ????????
 #--------------------------------------------------------------------------
 def max_jumps
   return 1
 end
 #--------------------------------------------------------------------------
 # ? ????
 #--------------------------------------------------------------------------
 alias xrxs50_turn_left turn_left
 def turn_left
   if @xrxs50_direction_sidefix
     @direction = 4
   else
     xrxs50_turn_left
   end
 end
 #--------------------------------------------------------------------------
 # ? ????
 #--------------------------------------------------------------------------
 alias xrxs50_turn_right turn_right
 def turn_right
   if @xrxs50_direction_sidefix
     @direction = 6
   else
     xrxs50_turn_right
   end
 end
end
#==============================================================================
# ? Scene_Map
#==============================================================================
class Scene_Map
 #--------------------------------------------------------------------------
 # ? ?????
 #--------------------------------------------------------------------------
 alias xrxs50_main main
 def main
   # ????
   xrxs50_enable_check
   # ????
   xrxs50_main
 end
 #--------------------------------------------------------------------------
 # ? ??????
 #--------------------------------------------------------------------------
 alias xrxs50_update update
 def update
   # ????
   xrxs50_update
   # ?????? (?????)
   if @xrxs50_enable
     update_coordinates
   end
 end
 #--------------------------------------------------------------------------
 # ? ?????? (?????)
 #--------------------------------------------------------------------------
 def update_coordinates
   if $game_player.passable?($game_player.x,$game_player.y,2)
     unless $game_player.moving?
       if XRXS50::ENABLE_SLIDE_DESCENT and
          Input.press?(Input::RIGHT) and
          $game_player.passable?($game_player.x,$game_player.y+1,6)
         $game_player.move_lower_right
       elsif XRXS50::ENABLE_SLIDE_DESCENT and
             Input.press?(Input::LEFT) and
             $game_player.passable?($game_player.x,$game_player.y+1,4)
         $game_player.move_lower_left
       else
         $game_player.move_down
       end
     end
   else
     $game_player.move_down
     $game_player.walk_anime = true unless $game_player.walk_anime
     $game_player.now_jumps  = 0
     if Input.trigger?(Input::X) and
        $game_player.now_jumps < $game_player.max_jumps
       if XRXS50::JUMP_AS_KEY
         direction = $game_player.direction == 4 ? -1 : 1
       else
         if Input.press?(Input::RIGHT)
           direction = 1
         elsif Input.press?(Input::LEFT)
           direction = -1
         else
           direction = 0
         end
       end
       $game_player.jump(direction, -2)
       $game_player.now_jumps += 1
       $game_player.walk_anime = false
     end
   end
 end
 #--------------------------------------------------------------------------
 # ? ??????????
 #--------------------------------------------------------------------------
 alias xrxs50_transfer_player transfer_player
 def transfer_player
   # ????
   xrxs50_transfer_player
   # ????
   xrxs50_enable_check
 end
 #--------------------------------------------------------------------------
 # ? XRXS50 ????????
 #--------------------------------------------------------------------------
 def xrxs50_enable_check
   if XRXS50::ENABLE_FULL_ACTY_MAPS.include?($game_map.map_id)
     $game_player.now_jumps = 0 if $game_player.now_jumps.nil?
     @xrxs50_enable = true
     $game_player.direction_fix = true
     $game_player.xrxs50_direction_sidefix = true
   else
     @xrxs50_enable = false
     $game_player.direction_fix = false
     $game_player.xrxs50_direction_sidefix = false
   end
 end
end



*
Shooting for the "MEMBER MODERATOR OF THE YEAR 2007" Award
Rep:
Level 89
Hi, there.
Not to discourage you in using RPG Maker, but platformers would be alot easier to make using Game Maker. There is a topic on the forums front page about Game Maker.

Sig by MacGravel

***
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Level 88
True to dat! Atleast thats wat I hear  :police:



pokeball :)OfflineMale
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punishermark13, has your problem been answered? please reply.

or:

Solved? Add [RESOLVED] to topic title
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**
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Level 88
yea!!
Sorta in a way i loving the script its the kind of game im trying to make but is it possible for him to jump farther?becase i want it like mario were he could jump to diffrent places and makeing him jump higher just a liitle.
you know like jumping to diffrenet steps moving more up.
mark

*
Shooting for the "MEMBER MODERATOR OF THE YEAR 2007" Award
Rep:
Level 89
Hi, there.
It depends what you are talking about. If you mean RPG maker then Im not sure, but with Game Maker you can have all sorts of conditions as to how high you can jump and how strong gravity pulls down on the character. Yes you can make mario type games and other platformers but you must first learn the program.
Sig by MacGravel