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[XP] Resources Addon Pack for RPG Maker XP !!! (VERSION 2+Game Demo)

Started by landofshadows, April 18, 2007, 10:06:38 AM

0 Members and 5 Guests are viewing this topic.

AlianceKing2007


SirJackRex


AlianceKing2007

I been away for a few months.  Anyways what I downloaded, is it the game demo as well or just the extra resources.

Grafikal

i must say, i'm very impressed with the icons you've made. i'm especially impressed with the character sprites i've seen, i'm not really a fan of your style for battlers but that's only an opinion. great work with everything  :lol:

:)

Quote from: AlianceKing2007 on November 27, 2007, 08:10:48 AM
Thanks Nouman for the link.

no problem, just noticed both his links do not work, so I will juts add my link to his first post.
Watch out for: HaloOfTheSun

Guardian

Damn! Those resources are great! I'll use them in my game.

Edwin VanCleef

Hey man I remember I didn't like this at first, but you really made some great stuff now! I love the witch burning and hangman scenes and the shark charset! I'm definitely gonna use some of this, kudos to you.


The new generation will go to the distance... Will the distance between us smallen?

muplah

Sorry if this is a stupid question but are we able to use some of these for our own games if we give you credit?

ChaosSpartan28

Of course Muplah. That was the main reason this was released. :)

Enjoy, but remember to credit them.
Sig by MacGravel

Josuec


Wlachen



Grafikal

download the previous release then. it's in the first topic.

Mikaghi


Grafikal

Click-on-the-spoiler-that-says-Previous-Release

Download that.

I can't make it any more clear. Sorry.

F12

I think all the graphics are AWESOME but...

How do you import them to RPG maker Xp?

Grafikal

That's like RPG Maker 101. Learn to use the search bar.  :facepalm:

You can thank Zeriab for making this wonderful tutorial::
http://rmrk.net/index.php/topic,6835.0.html


apixx

Hmm I can't seem to find out how to get the lumberjack working? I searched for that but only results are lumberjack events. I want to use LOS lumberjack spriteset how do I use it? Thx in advance.

Grafikal

Well he kind of set it up totally wrong for a sequence of events to play properly. Generally each frame for the animation to properly be controlled has to be vertical. He has the sequence moving left to right from the top row, then left to right on the 2nd row and so on. It should be set up, so that you can control it with movement events and change graphic events. So, basically it would have been set up so that it moves top left corner then down, then 2nd graphic in on the top then down, then so on top to bottom, so that you can start the graphic in the top left then wait 2 or so frames then face right, then wait, then face left, then wait, then face up, then wait, then change graphic to the 2nd frame in on top, then repeat the faces and the change graphics again until it's done.

So, basically... The lumberjack is wrong. I think you could probably still do it with some good timing. Perhaps try setting an event with the upper left corner graphic of it, then turn on walking animation and wait maybe 4 frames? then face that character graphic left and with walking animation on and wait the same number of frames and do it to the next row and so on. The reason why this isn't very good is because the frame rate could be off on some computers and what not so if you go to use the wait command for however many frames, it may wait too long and therefore you catch a frame that you shouldn't have seen and then the animation is all jumpy, or the wait is too short and you don't catch a frame you needed to see to make the animation fluent. So it's totally guess work here.

apixx

Ah oke its a shame then cause I think if it worked it would look really awesome. I tried this also with the guillotine and burning witch they only play the first row :S same as lumberjack :/ oh well to bad looked great if I could fixed it but don't know if I got the skills for that lolz

modern algebra

Well, it can still work easily enough. Just use a Move Event.

Change Graphic
Wait
Change Graphic
Wait

etc...

You'd need to find the appropriate number of frames to wait, but it's easy enough to do.

Grafikal

Quote from: modern algebra on June 19, 2009, 03:57:42 PM
Well, it can still work easily enough. Just use a Move Event.

Change Graphic
Wait
Change Graphic
Wait

etc...

You'd need to find the appropriate number of frames to wait, but it's easy enough to do.

Ya, you could totally do this as well

apixx

Quote from: modern algebra on June 19, 2009, 03:57:42 PM
Well, it can still work easily enough. Just use a Move Event.

Change Graphic
Wait
Change Graphic
Wait

etc...

You'd need to find the appropriate number of frames to wait, but it's easy enough to do.

Ah okay. Gonna try that then thx.

EarthBound

>.< i couldn't find the spoiler that said previous release, or was that talking about a different topic entirely ?
could someone post a link ?

EDIT: okay now i feel dumb >.<
nevermind, and thanks lol