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Legend of Zelda: The Platformer (On Hold)

Started by ChaosSpartan28, April 18, 2007, 04:58:02 AM

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ChaosSpartan28

OK, a while back when went on a pause from this site I got into the Game Maker program and figured, wouldnt it be cool if someone made a platformer for zelda that was good. (Yes I know about how the platformer Zedla II turned out) So I began working on the engine. It was all going great till I re-picked up on RMXP. But now I will be working on this project seeing as how we have a Game Maker section.

CHAOS PRODUCTIONS PRESENTS....
THE LEGEND OF ZELDA: THE SHADOW MIRROR

Screenies:









*Couldnt manage to get a decent ingame pic of Link doing a spin attack on the ground/mid-air while facing left or right (up/down look bad XP). If you can please post so I can update this section

Hopefully you notice that this isnt a real stage but is intended to be a test map. Link has jumping, running, slashing, weapons, and many other abilities.

Project Staff

ChaosSpartan28
Arrow-1

Characters info

If you have played the Zelda series you would know

Playable Character(s)
[spoiler]Link: Protaganist
           
Young Link: More Info Later

Zelda/Sheik: More Info Later

Goron/Zora/Deku/Oni(Fierce Deity) Link: More info later  [/spoiler]

Story basics

[spoiler]This time around...(meh, you can wait till a little longer to hear the plot)[/spoiler]

Demo

[spoiler]New update May 19, 2007. Many new features included. Check it out and enjoy!

http://files.filefront.com/Zelda_The_2D_Platformer/;7552498;/fileinfo.html

(If link doesn't work, please notify me so I can either fix it or upload the file here.[/spoiler]

UPDATES

May 10, 2007

  • Fixed Falling sprites
  • New landing/impact with ground sprite (check 4th pic)
  • Wall collision is now fixed (No more getting stuck in them)
  • Attacking is now alligned (might notice 2 swords/slash images in 2nd pic)
  • Running/sprite animation speed have now been adjusted to work together
  • Double jump feature as been removed(was only used for test purposes: meant to be learned with something in the future)
  • Camera now follows you (to get a feel of what it will look like)
  • Fixed sounds when attacking/falling out of stage(more to come)
  • Fixed wall/roof/floor test sprites (Cant tell in pics)
May 19, 2007

  • Spin Attack (ground/mid-air) added. When used in mid-air you fly up a little further (may change to make you go higher)
  • A new(not permanent) main menu with 4 options: Test Rooms, How To Play, Credits(So Far), and Quit Game
  • The original Test Room and now a Big Drop Room so you can practice your Mid-Air Spin Attack Skills
  • Credit Reel
  • BGs/SFX added
May 28, 2007

  • Official name change (The Legend of Zelda: The Shadow Mirror)
  • Young Link engine almost finished
June 17, 2007

  • New start up screen
  • Sheik engine in progress
BUGS
May 10, 2007
  • Link can walk into part of any wall on his left side and not his right (Will be fixed soon)
May 19, 2007

  • Quick Attack removed for fixes
  • ANY OTHER BUGS, PLEASE POST THEM SO THEY CAN BE ADDRESSED


I'll keep you posted.
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bulls84

Nice! I can't wait to see how you do techniques and stuff.

ChaosSpartan28

I can tell you that I have a good line up of weapons that will become available as you progress. Many of the original weapons that appear in almost all Zelda games will be available as well...cant tell you which ones though...hehehe
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Arrow

Just keep in mind that you'll DEFINITELY want to fix the view you have set-up. Zoom in on the action, bra.

ChaosSpartan28

lol, I know, I have to set the view later on, right now I have it off so that I can see my entire surroundings.

I like to work like that Thats why its kinda hard for me to work in RMXP since you only have so much room to work with where visibility is fine
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SirJackRex

Quote from: Arrow-1 on April 18, 2007, 10:23:56 PM
Just keep in mind that you'll DEFINITELY want to fix the view you have set-up. Zoom in on the action, bra.

*brah*


Awesome! This looks amazing!!!! I really can't wait.  :o This is one of the ONLY games here that I really want to play.

ChaosSpartan28

The long awaited up date.

There is now a demo that includes fixed Link engine and the modified Test Room by Arrow-1.

Which brings me to my next point. Arrow-1 is now an official/unofficial staff member of this project.

Many bugs have been fixed but others have still yet to be found. So if you find any please post them here.

Reminder: this project is not permitted to leave the RMRK forums under any circumstances.

Next update will include more test maps, enemies, abilities, etc.

Enjoy. Have fun.
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SirJackRex

Simple put:

EFFING AWESOME! My my sweet sweet lord, what did I do to play such a sweet game?...  ^-^

ChaosSpartan28

Im also open to level/enemy/tech/boss ideas. Anything to get the consumers interest.

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SirJackRex

What about like a big dinosaur boss, that can only be damaged from the behind?
Would that be tricky? I barely use Game Maker...

ChaosSpartan28

Tricky = YES

Impossible = NO

A dinosaur boss would be great. The only thing would be to give him techs that either knock Link back in front of him or he turns around after a few seconds.
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Arrow

And you'd have to sprite him. :P I'm better with smaller, less natural looking stuff, so you'd probably wanna pester Biohazard about that. (How would you get around him in 2D? You'd have to jump really high...or maybe his legs can't touch you?) By the way: If you need weapons programmed, throw the .gm6 at me again.

ChaosSpartan28

Getting behind him isnt a problem ("Hookshot" ;8) Spriting will be a rather difficult task but not too hard.

As for weapons... Yes, I will need you for engine perfection.
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Arrow

Fantastic. Pop into IRC whenever you are ready. :D

SirJackRex

What about a hybrid toad dino?
That can lick you up with it's tongue or spit or something...

ChaosSpartan28

LOL. Great idea. But I was thinking of bringing in some bosses along the lines of Megaman graphics. It would look better and fit in with the fighting style against bosses.
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SirJackRex

I don't quite get what you're saying...

Are you going to put in a Minish cap? That would be awesome.

Arrow

The Link sprites was done in the style Inticreates used for RMZ, he means he wants that style.

SirJackRex

Ahh...I get it.

Why do people say RockMan? That's so retarded. Isn't that just the Japanese name? Because they have RMZ here too.

Arrow

*shrug*

A lot of members of different megaman communites prefer the japanese names for some reason. To me it's kind of annoying, but its their choice in the end.

Malson

With the demo, I have an issue with the jumping. Holding down the space key gives an effect like Link is bouncing off the ground. You should have it so that he is not able to jump until the space key is released and then pressed again. Other than that, I love it.

Snailer

Okay i just tryd the game and its totally awsome i mean the engine and stuff is.
Really like it !

Arrow

Quote from: Dodobutt on May 13, 2007, 02:51:50 PM
With the demo, I have an issue with the jumping. Holding down the space key gives an effect like Link is bouncing off the ground. You should have it so that he is not able to jump until the space key is released and then pressed again. Other than that, I love it.

@Chaos: Look up clear key in the helpfile. Make it so when you press up, after everything happens, it clears the key. This way, it shouldn't respond again until you release it, then press it again.

Snailer

And for some reason this game worked for me !?
It looks like a really nice system though !
Do you have enemys yet :D ?

ChaosSpartan28

No enemies at the moment since perfecting Links engine is the most important thing right now. So enemies will be in another update.
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