This is for if the shift key is pressed down on the map, you'll have to get someone else to do the battle thing for you, I'm supposed to be taking notes right now lol.
Insert this with all the other window scripts.
class Window_Navi_Tip < Window_Base
attr_accessor :tip
def initialize
super(0,400,640,80)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = 'Times New Roman'
self.contents.font.size = 22
@tip = '' unless $tip.nil? != true and $tip != ''
@tip = $tip unless @tip.nil? != true
give_tip
end
def give_tip
self.contents.clear
self.contents.font.color = normal_color
w = self.contents.width
h = self.contents.height
self.contents.draw_text(0,0,w,h,@tip,0)
wait
end
def wait
loop do
self.update
if Input.press?(Input::C)
break
end
end
self.dispose
end
def update
Graphics.update
end
end
then add this in the update definition of Scene_Map
if Input.press?(Input::A)
navi_tip = Window_Navi_Tip.new
end
The tip is automaticly ' ' unless you make it something else, to change the tip, simply use
$tip = 'text here'
If that doesn't work, notify me, give me the error, etc.
EDIT: forgot to say that you just press the space bar/enter/etc. to get it to go away again