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higher level diffrent areas help

Started by darkyy, April 14, 2007, 07:15:09 AM

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darkyy

how can i set it to make a map(two map they are both completly the same) but make it so that the transfer player will check his level let's say 5 levels or less  woods(level 5) and if level 10 he would be sent to woods(level 10)

magic2345

Lets see....Use variable control. Turn one variable into the player's level. Then use conditional branch that checks if the variable is 10 or higher.
Game I'm Working on:
-ADVENT-
Progress:
Story: 96%
Maps: 4%
Characters: 70%

darkyy

yes but that would only work if there was no more levels after that i still got 15 20 25 and so forth ^^

modern algebra

then you'd set it up the same way, just nest it:

like:

Conditional Branch: Player level > 25
    Teleport to Forest Map level 25
Else
   Conditional Branch: Player Level > 20
       Teleport to Forest Map level 20
   Else
      Conditional Branch: Player Level > 15
          Teleport to Forest Map level 15
  etc...

darkyy

yeah ok never min i set level 10 equal or less than so when its above 10 it will check for the other conditional branch wich is 15 ^^

lol why did you have to reply when i was posting my updated post ^^