RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu
  • Welcome to The RPG Maker Resource Kit.

The Call Script Command.[RESOLVED]

Started by tSwitch, April 11, 2007, 06:34:56 PM

0 Members and 1 Guest are viewing this topic.

tSwitch

...is freezing my game
what am I doing wrong ???

I just put in @blah = blah and the game freezes


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

modern algebra

show the event please. Do you have a loop? What is in the call script command? @ represents a local variable by the way. Just show the event.

tSwitch

@letter_by_letter = false
variable
message
battle
@letter_by_letter = true
turn off switch

(event is on hero touch switch turns it off)


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

Season In The Abyss

The last value of the command can't be "false" or "nil", use this instead:
@letter_by_letter = false
return true

Kokowam

What's wrong with "false" or "nil" being the last value of the command? If you do "return true," does it affect the script in anyway?

Sidenote: OMG MODERN ALGEBRA. Nice one in your siggy XD

tSwitch

Quote from: Season In The Abyss on April 11, 2007, 10:50:17 PM
The last value of the command can't be "false" or "nil", use this instead:
@letter_by_letter = false
return true

thanks I'll try that.


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

Rune

Hey! That helped me! :D Thanks a million :D
Sincerely,
Your conscience.