WELCOME TO THE PLACE TO GET YOUR FIX OF REVIEWS.
This is.... Theeeee Ultimate Review Thread, with your host, Black, Zone, Oooonnnneeeee!!!!!
(Thanks: Nouman. For giving me the idea to put them all in one post. I love that guy.
)
I would love to be Miss America... oh... wrong post...
...ahem...
Anyway, theese is thee threed where I will review games. Games I own. Games I have played.
Anyway, Here be Review uno.
Todays System: Nintendo DS
Todays Game Creator: Konami
Todays Game:
Castlevania: Portrait of Ruin Spoiler for :
Review: Castlevania: Portrait of Ruin is a Nintendo DS game released in 2006. Gameplay: The gameplay of Portrait of Ruin is like it's predecessors, a sidescrolling action/adventure game. From the beginning of the Castlevania games, magic has been an incorporated system inside Castlevania, from the very first one, the holy water, to the new one, whitch has the two characters using different styles of magic, Jonathan using mostly items and physical weapons. Charlotte uses the actual magic. The magic system of the previous game was taken out, and now it is easily used without ever using the stylus. The game does not use the stylus as a major gameplay, until a secret mode is obtained at the end. The swapping system is terrifyingly easy to use, just a push of the button, and that is that. The characters can either fight alone, also being swapped, or together. The AI of your partner is very good, knowing when to dodge and attack. Sometimes it messes up, but usually it is good. Plot:Jonathan and Charlotte are off to investegate Dracula's castle once more, during World War II. They arrive to meet a ghost who introduces himself as Wind. They are also met by two daughters, Stella and Loretta, who claim to be the daughters of Brauner, the vampire living in the castle. They traverse the castle, going through paintings that Brauner has painted, into new worlds. They continue to reach the top of the castle, eventually learning that Wind is Eric LeCard, the protagonist of Castlevania: Bloodlines. He says that Stella and Loretta are actually his daughters, and Brauner brainwashed them into beliving they were his, over depression of losing his real family in World War I. Wind tells him there is a way to unlock the power his grandfather once used with the Vampire Killer, and it is Stella and Loretta who can do it. From there, the game has two endings. Good Ending There is a spell in the Desert painting that allows Stella and Loretta to be transformed back to normal, if the player can activate it. Jonathan still has to fight them off while the spell charges. They unlock the power by having Jonathan alone fight Richter Belmont, and then the two are able to go onward to Brauner, in whitch he tells them Dracula has risen, and they must fight him off. Dracula dies, Stella And Loretta realize they were brainwashed just as Eric leaves this earth. Bad Ending If the player is unable to cure Stella and Loretta, then the ending goes on as they die and the Vampire Killer never has it's true power unlocked. Jonathan and Charlotte leave the castle, not knowing what had happened to Eric.
Overall: The game is great, it works wonderfully. Despite it actually being very short in gameplay, and the plot is not the best in the world, it is totally worth picking up.
Overall: 95 Out of 100!
I Accept the Nobel Prize for Best Death Ray this year becau...
...Not again... >.>
Todays System:Xbox 360
Todays Game Creator: Rare
Todays Game:
Perfect Dark Zero Spoiler for :
Review: Perfect Dark Zero is a Xbox 360 game released in 2006. Gameplay: The gameplay of Perfect Dark Zero is very smooth and easy to control, despite a small problem with the speed of turning the HUD. The characters move smoothly, and it is easy to know where you are going by having arrows (optionally) on the floor, leading you where to go. The missions are the set type missions, each one having a certain activity to do like, Infiltrait, Capture, Assault, ect. The multiplayer keeps the game fun after you have beaten the missions. The missions themselves start off easy, the AI kinda dumb. It allows you to get a grasp on a learning curve, but the game gets very difficult over level 5, the AI sharpening. There are lots of weapons, not as many in the original N64 Perfect Dark. The multiplayer is as smooth as the actual game, unlike Tom Clancy's Advanced Warfighter, where the gun is not even visible, limited to a single crosshair, HUD and radar. PDZ uses a new radar system, in whitch you are invisible until you fire an audible shot, making you a red dot on the screen. The Multiplayer only has 5 levels unless you own Xbox Live, whitch more can be downloaded. The levels are GIGANTIC depending on what mode you are playing, with Killcount being the small map and Capture the Flag is the large map. Plot: The plot is a direct sequel to Perfect Dark. Joanna Dark and her father are still out to destroy DataDyne, an evil corrupted corporation. The game goes on just as it left off, through out all of the world, from North America, To China, to Hong Kong, South America, Africa and many more. Joanna Dark is able to gather the data needed to uncover DataDyne, but her father is shot and killed with the knowlage, telling her to go fight and destroy DataDyne with all of her force. Being a sequel, it is hard to snap into the plot without playing Perfect Dark (N64) It is easy to catch up on it after a while though, because you soon learn DataDyne is an evil corporation.
Perfect Dark is a great game, although a launch game, it is still worth picking up. The plot may be thin, but the gameplay and multiplayer step in and fix that.
Overall: 85 out of 100. Worth picking up.
[insert canned laughter intro here]
Todays System: Nintendo DS
Todays Creator: Nintendo/Retro Studios
Todays Game:
Metroid Prime Hunters Spoiler for :
Review: Metroid Prime Hunters is a Nintendo DS game released in 2006. Gameplay: The Gameplay for Metroid Prime Hunters took me quite a while to get used to, because I was so used to playing it on the Gamecube, being the Metroid Prime series a first person shooter series. After a while, I was able to get a hold on everything, actually figuring out how to jump, and the rest. The gameplay is smooth, but the sensitivity needs to be turned down from like, 50 to 15. It moves so sharply, it gets hard to control, but the senstivity can fix that. The game, after you get control of it, you will find it is very smoothly, and Nintendo clearly spent a lot of time making this as smooth as possible, without your hands flying all over the place to fight. The jump is double tapping the screen, as is controlling the view if just moving around the stylus on the screen. The action takes place on the top screen, and it is able to move smoothly, acessing everything with a single tap. Multiplayer: For a while, the game got boring, as the single play moves on slowly. But the multiplayer is great, and I bought the Wi-Fi adaptor JUST for Multiplayer on Metroid Prime Hunters. A single 7 death match is the basics, unless you are friends with the person, whitch unlocks more to offer. Plot: The plot of the game is just like any other Metroid. It is baaadd.... Samus is trying to figure out a message she got in space. Whoop-de-do.
Overall: The game is great, for the people who want to shell out $40 bucks for a Wi-Fi Adaptor.
75 out of 100. For those who have the stuff to play Wi-Fi, it is TOTALLY worth it, but for those who don't, don't bother unless you are a Metroid fanatic.
Im here to review this gam... oh..
wait...
i'm supposed to be doing that...
Todays System: Xbox 360
Todays Creator: Capcom
Todays Game:
Dead Rising Spoiler for :
Review: Dead Rising is a zombie game made in 2006 for the 360. Gameplay: The game play for Dead Rising would seem terrifyingly easy, but it is a bit more complicated. It took me a while to get it all down, the throwing of the items, picking stuff up, ect. But once you have it, you HAVE it. And clearly, anyone who hasn't played this game, should. Like Resident Evil 4, or Super Mario Bros. Anyone who knows this game should think that EVERYTHING possible is pickable to smash in some dead-head. And they are 99% right. Clearly, there are some things you wish you could pick up, but you cannot. And there are somethings you CAN pick up that seem useless. There are MANY weapons, and I am not going to list them, as you can find a list somewhere else. But the zombies. Oh god, the zombies... The zombies scare the living shit out of me. Well, in the day, no, I laugh and pick up a dumbell and throw it at them. But at night, zombies become faster, smarter and 40000% stronger. They will RUN after you, Dawn of the Dead esque. I hated going out at night because they would RUN ME THE HELL OVER. The zombies don't take like, 1 hit and die, but most take about 4-5 depending on the weapon. And they gather. The mall is split into 5 sections, not all of them avilable at the beginning. The zombies gather in literally, the ten thousands. It is nearly impossible to go anywhere without a zombie wandering there. The ones in the basement are there by the hundred throusands, and there are about a hundred thousand in the mall. The graphics are smooth and nice, very next-gen. The text is terrifyingly small, and it drives me nuts, but you can still see it though. Although it is sad you cannot just go out in the beginning and tear through zombies, as you have to start with the plot-mode. There are 40 people in the mall you have an option to save, (whitch I have saved them all <3) that are totally optional, saving bossfights and more zombies, but less rewards. Plot: The plot to DR is not too great. I mean, it's a plot, but the background story sucks. Frank West, a freelance reporter, goes to investigate a town-wide riot in Milwaukee. He arrives to find what he expected, but much more violent. In his helicopter, he is taking pictures, until the military gets there to stop him. He luckily lands on a roof and tells the pilot to be back in EXACTLY 72 hours. 3 days. He goes into the mall to find that there are people there, and they are saying that the people are not rioters, but zombies. They have been held up in the security office, in whitch Frank leaves, going into the mall. He goes down to see that there are people very safe in the mall, having barricaded the doors. But some old lady goes nuts and tears them down after he poodle goes into there, letting MILLIONS of zombies in, and they are torn to bits. But Frank and like, 3 other people hold up the security office, finding a way into the mall so Frank can get pictures through the air ducts. He goes in, helping one of the survivors, Brad, to fight off a guy who has taken up refuge in the food court. The first boss fight. Most of the fights in the game are optional, but there are many that are not. The man gets away, as Brad and Frank return to the security office to find in the monitors a girl is over by the super-market. Frank goes after her, only to find her ready to kill him. The second fight. He ends up beating her, and learning her name is Isabella, and the man is her brother. They head back to the security room, and they figure out it was his plan to set off all of the zombies by infiltrating a lab and releasing wasps that infect people, turning them into hive-mind zombies. Frank goes through the game, fighting off the man and eventually killing him near the very end, also having to gather up 5 time bombs under the mall. He ends up fighting off a giant butcher, as the man gives him a locket to give to Isabella. But at midnight that night, Special Forces burst in with the intent to shoot and kill zombies, and humans. Now, Frank has to fight off zombies and the soldiers if he wants to survive. At 12:00, Frank can reach the helipad, but the copter never comes. But if he can get to Isabella early that day, he gets another 24 hours. Overtime mode: If Frank can reach Isabella by 10:00 AM on the last day, she realizes he is infected, and he must rush and get the materials from the mall on a list she gives him. She revitalizes him, and tells him to go to the Helipad. Right then, at noon the final day, nobody comes for him. Zombies burst in, and Isabella comes to get him, dragging him back to her retreat. She tells him that she had used the materials from the zombie antidote to create a type of gas that keeps the zombies at bay. Frank tells her that he saw a helicopter crash, whitch leads a hole into the ground full of zombies. They go into the hole together, fighting off MILLIONS of zombies before they reach the end, in whitch a tank rests. They have to fight off the tank in a rail-shooter styled showdown, before it crashed and Frank goes to get the driver. He gets there, as zombies start to surround them, and the man is the leader of the special forces, and is ready to kill Frank bare-handed. Frank lost all of his weapons earlier, so he had to do a fist to fist fight to the death. The game does not show how Frank survived, but Capcom said they escaped via the helicopter, whitch was held up on getting gas. The story gets out, and Frank becomes a hero before the military blacked it out, leaving no trace of Wilmaette mall ever again...
Overall: The game's plot may be bad, but it is very indepth, despite a sucky backstory. The game, however, is definately worth a sequel.
Overall:100/100! My god, you HAVE to have this game!
Wheel. Of. FORTUUNNNNEEEE!!!!
Wrong Channel.
*BZZT*
Todays System: Xbox 360
Todays Creator: Ubisoft
Todays Game:
Ghost Recon: Advanced Warfighter 2 Spoiler for :
Review:
The gameplay for GRAW is very intense. The game puts you in a very nice tutorial situation that actually have you do things you WOULD be doing in the real game. The basics of the game are, you command a squad of 3 soldiers, each serving a different purpouse. You have one primary weapon with sights/scope on it for ranged combat, and a secondary weapon, either a sub-machine gun or a pistol, that have no scope/sights. You also pick a pack of Defensive Items: Smoke Grenades (5) and Frag Grenades (3) Offensive Items: Frag Grenades (5) Smoke Grenades (3) or Destructive Items: Frag Grenade (5) Satchel Explosive (3). You then are placed onto the battle field. First of all, you will notice the graphics are above next-gen, the sunlight being the base of them, but not too bright like Lost Planet. The engine for the game is the Havok engine, whitch means its physics are phenominal. When a car explodes, it doesn't make some weak explosion and fly into the air, doing a thousand spins. It explodes sorta like a car would, not with a really upward blast, but to the side. And they stay where they are an burn to a crisp, parts of it falling off from the burns and bits of it (like the muffler) flying out and becoming a potential hazard. The AI for your soldiers is good, because A. They will listen to your EVERY command. B. They will tell you what they see like "Target. Due South" And 3. They will shoot at the enemy to kill, not to waste bullets. Sure, your weapon is naturally more accurate, because its yours. Thats the way they like it. But you can send your soldiers into a firefight, and without firing off a shot from your gun, they are able to move into cover and fire, killing them all. Cover. Cover is great. You go in, leaning against the wall. You move freely, able to turn around by the right bumper. You can peek around the corner without being seen, to get a good look. You can then step out of cover to fire or use the side to fire, moving back when your done. There is one weapon with a camera on the side that you can stick out without your body and fire it. It's nice.
Weapons: The weapons aren't like, SUPER-FUTURISTIC-LASER BLAST WEAPONS!!!!! They are like weapons we would have the capacity to develop. Basic machine guns, rifles, you know. Stuff we have now. The rockets are controllable to move, not like, SUPER movement, but basic stuff. We can do that already with RPG's. So the weapons are 100% beliveable. You can also switch on most weapons from rapid fire, to three burst and in most weapons, single shot. Now, for the Team-Mate Camera. In the corner of the screen is a small screen showing your team-mates camera. You can switch that to full view, and see right through their camera, seeing enemies and the likes. Support in the game is good, they also do what you say and are very cool. From an APC, to a Abrams, to a freaking Blackhawk with missles on it, taking out ANYTHING you command it to. The enemy AI is also amazing, because when they see you, THEY see you. Not like Splinter Cell where the enemys just forget you moved behind the bookcase. They won't stop firing until their dead or your dead.
Plot:
I have not had the chance to get into the plot of GRAW 1, but the sequel is sorta-stand alone. After you, Marshall, get out of Mexico City after saving the president, have learned that Mexican Rebels are standing up to the joint-security agreement signed with the US and Canada. They begin to attack certain locations in whitch you must foil, until you learn that they have aquired 4 nuclear missles that had disappeared during Vietnam. You must then try and stop the missles, but the rebels keep pushing through, until they are ready to fire, but you are closing in on their location. You then have an airstrike on them, but hit the ground from the blast, staring up in the sky. The game ends, unknowing if you made it. Since it is a Ghost Recon/Tom Clancy game, the plot isn't flushed out and is revealed as you go through the missions, trying to stop those missles and defeat the rebels, constantly attacking their base or going after the missles.
Overall: The game is FREAKING AWSOME. I loved every minute of it, and played it through on every difficulty. This game is GREAT, although not as intense as Rainbow Six Vegas, it is worth getting if you have an Xbox 360, and saving the money for.
Rating: 98/100. This game. Rocks. My. Socks. Into. The. Ground.
The Ultimate Review Thread. Nerd Porn.
Todays System:Gamecube (AHHH!!! OLD SYSTEM!)
Todays Creator: I want to say Square-Enix.
Todays Game:
Final Fantasy: Crystal Chronicals Spoiler for :
Gameplay: Well, lets start off by saying: I hate this game. It was inbred from Final Fantasy 9 and 10, and they had a retard baby! Yaaay!!! The gameplay of CC is terrible. It is a "Action/Adventure/RPG." You no longer have the battle system of an RPG, but an even worse system. You attack and move freely, but wait! If you move out of the zone of the chalice you HAVE to carry around, you can die!!! So you have to pick it up, run over, drop it, attack, pick it up, run, drop it, attack. The levels are nearly exactly the same, and you have to BUILD EVERY SINGLE WEAPON AND ARMOR AND ANYTHING ELSE. Your magic is dropped onto the ground in whitch you must pick it up and you can only have 2 magic on at a time. Only 2. Sorta like Final Fantasy VII, except they do not help your weapon at all and you can only have 2. You do like, NO damage, and you take hours to complete a year in the game. Plot: The plot sucks, Im not even going to spoiler it. Your world has darkness around it that can kill you. Instantly. So you have to go around, filling up a chalice with myrrh, whitch comes from a tree seemingly at the end of a dungeon. And each tree gives you one drop. So you go around to three dungeons, and do this about 5 times in a row, going back through the same dungeons OVER AND OVER AGAIN!!!! And after that, you get into the lame plot. OMG you have to follow this mysterious guy for no reason, eventually killing him. Yaayaa....ya....h....
Overall: 15/100. 15 because they atleast tried.
In Soviet Russia, video game review write YOU!
Today's System:360
Today's Creator:3D Realms/2k
Todays Game:
Prey Spoiler for :
Gameplay: Ok people, im hear to break down Prey, a 360 game that uses the Doom 3 Engine, the only other game out there that uses it. The gameplay doesn't stand out in ways of attacking and controls. Its just like Doom 3, lemme put it that way. The graphics of the game change from total space-ship Doom to nice, home area Doom. The physics in the game are the same as Doom, clearly, and your expecting me to say it is Doom 3 with a new plot and character. Wrong. The game goes even deeper with physics, modding the engine like Unreal Tournament 2003 did to the Quake engine, enough to make its own engine. During your time in the Sphere, whitch is all through the game, you find these odd walkways that climb up walls Metroid style. You walk on them and your vision changes to where it is level looking with you, but your actually walking across the wall and then onto the celing. And there are portals. Although it is not like, open a portal anywhere like the upcoming Valve game, Portal, they still make a huge difference in the game. After a while, the game gets to where you can take a whole new direction in the game, although the plot is the same. The weapons are not very great, and do not tell you the exact ammo, just a bar, unusual for a FPS. There is a new melee weapon, very intersting. A wrench, and at first glance, it is very boring and dull and weak as hell. But after hitting a living thing about 5 times, the wrench gets covered in realistic blood, whitch was very cool. Plot:(I'm not going to spoiler this with Biohazards idea, to spoil all of them for easier reading.) You start the game in a bathroom next to a phone sex poster. Seriously. You play as a Native American named Tommy on an indian reservation with his girlfriend and grandfather. He is ready to leave the place, not caring about his indian heritage. Although his girlfriend is not willing to leave, and it also dissapoints his grandfather, until they realize they are being captured by aliens. Tommy, Jen and his Grandfather are captured and split up after a strange indian man saves Tommy. He flees, and leaves him alone. Tommy traverses this horrible sight, seeing people crushed by these massive machines used for experiments. He runs, trying to save Jen, realizing there are thousands of aliens, armed to the teeth against him. He stops to see his Grandfather crushed by one of the machines, and his girlfriend is next. He runs through the ship, trying to save her, until he dies from a falling bridge, and his grandfather teaches him how to leave his body itno a spirit form. The spirit form is there to help get past seemingly invisible walkways, armed with a very strong bow and arrow. He revives him, telling him when he dies, he can revive after shooting spirit birds, returning his health and spirit energy. He continues to go along, realizing they are holding Jen, knowing he is after her. He is greeted by a voice that calls herself "The Keeper" that bothers him as he goes along. He finds the indian who saved him, who is apart of a group of survivors on "The Sphere" ship. They tell him if they can destroy part of The Sphere, they can kill The Keeper, the leader of the ship. So he sets out to a new part of the Sphere, and soon finds Jen. He saves her, only to go through a portal back to the indians, realizing they have been attacked and they end up dead. He leaves Jen to save the leader of them, and ends up facing The Keeper, although The Keeper killed Jen infront of his eyes, and he engages in battle, eventually dieing at the end and staying with his grandfather and Jen in the canyon of the dead. Happy ending, Eh?
Overall: 85/100 The game had a good plot, although the game is kinda short. And it uses the Doom engine instead of a new engine, so that made me think I was playing Doom 3 the whole time. But if you have a 360, get this game if you have the chance, used it should be $20-30.
I know semi-fluent Kanji/hiragana. I not kids you.
Todays System: 360
Todays Creator: Ubisoft
Todays Game:
Rainbow Six: Vegas Spoiler for :
Review: Straight off the bat let me tell you, this game is brilliant. It looks real. Not realistic. REAL. And the gameplay is real. Really, out of videogame limits, I have seen few flaws. Apart from slight bad AI for your teammates, and being unable to move past them on a narrow way could get you easily killed, and like all other RS games, you never stay hurt. D: Other than that, the game is perfect. Plot: I have not really understood the plot, as it is watered down and like all RS or GR games, they are boring. I mean, cmon, its Tom Clancy. Stephen Hawking is more intersting than him. Anyway, it has something to do with terrorists planning to blow the living hell out of a casino, and thats about as far as I have gotten. The game is large, and every level is gigantic. Enough for me to do the review based off of only 3 levels into Vegas, because you play the first 2 in Mexico, but you soon leave.
Overall: 100/100. This game is perfect. Absolute perfect.
You may have seen this review on X-Play. :O
Todays Creator: Microsoft Game Studio
Todays System: Xbox 360
Todays game:
Gears of War Spoiler for :
Review: Lemme start off by saying, Gears of War is an absolute perfect game. No flaws in gameplay, the graphics are seriously, better than the PS3. Well, the PS3 doesn't have 'mazing graphics. Either way, Gears of War is everything a firefight should be. It's a practically straightforward game, here and there allowing you to split your path, but other than that it follows a line. But it isnt seperated into missions that have individual loading screens. Each "act" as they are called, continually plays, no loading screen, just full movement. The AI of Gears of War is very good, but sometimes your allies will stupidly run up at the enemy and die half way there. The enemies sometimes have an auto aim at you if you peek out of cover, instead of focusing on your allies. But other than that, your squad doesn't get injured every 2 minutes, they can hold their own. The Locust think in a sort of hive-mind way, and move in squads, ever closer to your position. The Locust suck at throwing grenades though, but thats only in Casual mode. Difficulty: Although Gears of War doesn't have the Devil May Cry difficulty, (DMC4 is coming to the 360!) the game gets HARD. I have yet to play it on Nightmare or even Insane difficulty, Hardcore is giving me enough trouble. In Hardcore, they throw grenades right on you, forcing you to RUN. Locust now aim for your head or upper body and take alot more shots to kill. Cover: The biggest part of Gears is the cover system. Being able to leap over, stay under, blind fire, move from one cover to another easily, having a guide showing a picture of what you can do when you move the left stick a certain way, being able to go from cover to that awsome running phase where the camera goes lower and Fenix is CHARGING THE HELL OUT. Cover is the best in a game I have seen for a long time. It tops GRAW 2 cover easily. Plot: The plot of Gears is an attempt by a special forces name Gears, to stop the onslaught by an alien force named the Locust. Their goal is to find and place a resonator (A widescale scanning device) in the tunnels the Locust move through the planet, so the military can figure out where they are coming from. When the Resonator is placed and detonated as far as the Gears can go into their tunnels, they figure out the tunnels are much larger than they were before. The Resonator was unable to map most of the tunnels, but they eventually find a data bot that Carmine, a Gear, threw into the tunnels of one of the GIANT beasts earlier. It had made its way through thousands of tunnels, marking about 3/4th of the tunnels. As Fenix begins to transport the bot through his own, war-torn home, he enters his fathers secret lab and sends the data back, but they tell him the Gears must leave now before it gets dark, as Kryll come out and kill anything within seconds in the dark. They board a train, accidentally leaving Cole and Baird, two other squad members behind. Now on a train, they push through the forces of Locust on the train, only to come to General RAAM. After defeating him, they learn there is a massive bomb on the train, and RAAM was there to stop it. It was headed straight to the core of the tunnels. Fenix was able to kill RAAM, and the train and bomb went into the tunnels, exploding. But the game ends with a voice saying that they can never be killed, and General RAAM getting on a motorbike and driving off as Locust crawl up the tunnel, obviously leaving room for GoW2.
Overall: The game is excellent, despite being to short, but the other difficulties make up for that.
Score: 100/100. If you have a 360, get this damn game.
Todays Creator: Harmonix
Todays System: 360
Todays Game:
Guitar Hero II Spoiler for OBVIOUS :
Of course, everyone and their dog has already played Guitar Hero and knows "lyk evrythng abut it, cuz im gunna go chck my myspace now, kthx." Well, you don't. You probably played the game at your friends house a couple of times, probably 6 songs, on easy, and totally obsessed over it, saying you were the best. It is a shame, because I am the best. I have totally obliterated the game on Expert, it bores me now. The PS2 Version is terrifyingly inferior to the 360 version, because on the controller, the buttons are smaller, and the tilt inside the controller is easier to use. Graphically, it looks like a next-gen game. There are all the songs from the PS2 Version, and more. Downloadable shit, no more of that "OMG LYK I CNT REED UR DISK" the PS2 did to like, every game. It is generally better.
Score: 76 Out of 100. Really, it is not that great of a game. The song list sucks compared to the first one. I seriously think that the game is way too ... whats the word.... hmm.... I forgot. It is too overrated, thats it. Get over it, go back to playing Gears of War.
Todays Creator: Demonware
Todays System: Nintendo DS
Todays Game:
Puzzle Quest: Challenge of the Warlords Spoiler for Super Fanboying :
Yes, everyone on the IRC knows I obsess over this game. And I do, just because it is awesome. It is a RPG Puzzle Game, obviously. The games exterior is a RPG game, moving around the map, collecting items, doing quests, getting gold. But the battle system is a puzzle board in which you must align 3 pieces of the same color to activate them. Depending on what you aligned is what it goes to. There is Mana Pools, which have Green, Red, Yellow and Blue mana. They all just collect, and they are the most prominent pieces on the board. You have spells that do certain things to affect the board such as damaging your opponent, ect. The point of the game is to defeat your opponent, by aligning Skull pieces. You switch turns from your opponent, obviously. He moves a piece, you move a piece, ect. The game has a weak plot, of course, but the game is fun, especially if you have time during the day to play your DS when you feel. The ability for a quick round or multiplayer is good, the game is very easy to just pick up and play when you feel like it. You go around the map, doing quests for gold, on a very, very large world map, getting items that effect your game, passive things such as blocking one point of damage, ect. The game generally looks good and its sound is the best on the DS out of any game I have seen. It can get REALLY loud, and is very surround sound. It is generally a great game. Buy a DS, then this game. Buy 5309 copies of this game. Now. NOW, DAMN YOU.
Rating: 95 out of 100. If the top screen had like, 3-D action instead of static 2-D, it would deserve a 100. Buy this game. If you don't have a DS, get one, buy this game. Buy 5309 copies of this game.