You can do this in RPGmaker 2k. There are several ways, I will only show one.
In the following I will use:
1 switch:
StealSwitch2 variable:
Chance,
AmountStolenFirstly go to the
Database\Skills and make, let's call it
Steal
Under the classification select Switch.
Make it available at Battle only.
Find the ON Switch and select one, let's call the selected one for StealSwitch
Fill out the rest as you please.
Then go Database\Monsters Party and select the party you want the ability Steal to work against.
Under the Battle Events on page 1 (you only need 1 page) set a trigger to StealSwitch-ON and enter the following commands:
<>FORK Optn:Varbl[xxxx:AmountStolen]-0
<>Variable Ch:[yyyy:Chance] Set, Randm[0*100]
<>FORK Optn:Varbl[yyyy:Chance]-30abov
<>Variable Ch:[xxxx:AmountStolen] Set, Randm[100*2000]
<>Messg:You've stolen \V[xxxx] gold!
<>
:ELSE Case
<>Change Switch:[zzzz:StealSwitch]-OFF Set
<>
:END Case
<>
:END Case
<>
This requires might require a bit explanation.
Let's take the first line:
<>FORK Optn:Varbl[xxxx:AmountStolen]-0This means that you should use a
Fork Conditions, check variable, select the
AmountStolen and check if it is the same a
0.
The
xxxx simply means the number
AmountStolen have in the database,
yyyy refers likewise to
Chance in the variables 'database' and
zzzz for
StealSwitch in the switches 'database'.
If you want to change the probability of stealing change this line:
<>FORK Optn:Varbl[yyyy:Chance]-30abovIf you want to change the amount of gold stolen change this line:
<>Variable Ch:[xxxx:AmountStolen] Set, Randm[100*2000]Under the
Common Events make an event (select a non-used).
Name it whatever you like. Set the
Event Start Condition to
Parallel Process. Set the
Appearance Conditions Switch to
StealSwitchEnter this as the
Events Commands<> Change Money: Money V[xxxx] Incr.
<> Variable Ch:[xxxx:AmountStolen] Set, 0
<> ChangeSwitch:[zzzz:StealSwitch]-OFF Set
<>
If you got questions just ask.