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Only making an event show if the player has completed a task: how?SOLVED!

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The player wakes up, and his father is gone (Not kidnapped or anything, just out doing something). he sets out to find him, and when he does, they both head back to the house, going in seperate ways. I need it so that when the player gets back, the father is waiting for him. This event can't be there when the player wakes up though, only after he has found his father in the woods.
« Last Edit: April 10, 2007, 03:22:03 AM by clakes707 »

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Once the task is complete have a switch activated. then on the event under conditions (on the left) have the switch that has to be activated.

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Yes, but the event would still show up wouldn't it?



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