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[RESOLVED] Door Problem

Started by Aurora, April 08, 2007, 04:01:48 AM

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Aurora

I made a map of the inside of a ship and i want a prison door that i can make open, i tried an event with the prison door as the pic but when i test it i can walk through the sides( walls beside the door part of the pic)

any suggestions?
Life is like a box of chocolates, some days are great...and others you just wanna spit back out

modern algebra

I'm not exactly sure if this will answer, but try putting the prison bars in the spots next to the event.

Aurora

nah but thanks anyway, i ended up just making a part of the wall vanish after i hit a switch anyway
Life is like a box of chocolates, some days are great...and others you just wanna spit back out

:)

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Aurora

Actually its not solved, if anyone can tell me how to fix it im gonna go back and redo it
Life is like a box of chocolates, some days are great...and others you just wanna spit back out

modern algebra

Post a picture of the problematic error and we'd probably be able to help a little better.

Irock

You have to put something solid around where you can pass. When you make an event only one block will be solid.


Try putting the bar part of the tileset in the place you can walk through.

Aurora

Here's the pic, ive tried putting events in the place of the passable spots but it wont work...well unless i messed something up..and thats one of the problems, the bar thing isnt in the tileset lol
Life is like a box of chocolates, some days are great...and others you just wanna spit back out

modern algebra

Well, what I would suggest is one of two things. Either edit the tileset to include prison bars, or set the passability of one of the blank (transparent) squares in that tileset to impassable, and put that on both sides of the door.

Snailer

Yeah i have the same problem :o

But i think i have a solver for it :D

As you maybe have seen almost all tilesets have a couple of empty spaces in them that arent used fo a wall/tree/canister or something So you go to the database make 1 of them from an
O to an X and you make a new event next to it and give it the graphic you just made an X
and nothing else thats it.
That's how i fixed it

EDIT: GODDAMNIT I WOULD AHVE BEATEN YOU IF MY INTERNET NOT WENT OUT CRAPPY INTERNET

Aurora

Life is like a box of chocolates, some days are great...and others you just wanna spit back out

modern algebra

Quote from: Snailer on April 09, 2007, 05:28:28 PM
Yeah i have the same problem :o

But i think i have a solver for it :D

As you maybe have seen almost all tilesets have a couple of empty spaces in them that arent used fo a wall/tree/canister or something So you go to the database make 1 of them from an
O to an X and you make a new event next to it and give it the graphic you just made an X
and nothing else thats it.
That's how i fixed it

EDIT: GODDAMNIT I WOULD AHVE BEATEN YOU IF MY INTERNET NOT WENT OUT CRAPPY INTERNET

lol. Internet problems? What are those?  ;8