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HELP WITH THE SLIPKNOT SCRIPT!

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***
Rep: +0/-0Level 89
yea i need help with the slipknot message script...it works..i got everything in place but i just want to know how to do the functions like have the message over player or have face graphics in such....could anyone help me who has ever used this script.....
Silence is Golden.
Duct Tape is Silver.....

..............SHAZZAM!!!!>>>>>>>I AM YOUR MASTER OF COMMAND>>>>>HAHAhahAHAHHAAHAHh only jokin'

completion: 8% (i think lol)
DEMO: http://files.filefront.com/Hero2exe/;4883008;;/fileinfo.html

***
Rep:
Level 90
HERO NAME (default)
  Display the Hero name.
  \N[hero id]

HERO CLASS (Slipknot)
  Display the Hero class name.
  \Class[hero id]

VARIABLES (default)
  Display the value of a game variable
  \V[variable id]

GOLD WINDOW (default)
  Display the gold window.
  \G

TEXT COLOR (default)
  Change the text color.
  \C[0..7]

NAME BOX (Dubealex)
  Display a nice box with the selected text inside.
  \Na[text]

PICTURE
 -Slipknot
   Display the selected picture above the message box. The file must be in the folder Graphics/Pictures/Message/, but can be changed.
   \Pic[picture name]

-Dubealex
  Display the picture inside the message box: The file must be in the folder Graphics/Pictures/Message/, but can be changed.
   \Face[picture name]

WINDOW OVER EVENT (Dubealex)
  Display the message window over an event.
  \P[event id]
   0 or -1 = over player
   1... = over the selected event

ICON
 -Slipknot
   Display an icon like  the normal text. The icon must be in the folder Graphics/Icon.
   \Icon[icon name]

 -Dubealex
   Disaply an icon taken from items, weapons, armors or skills.
   \ii{?}[id]
   Replace ? for i,w,a or s:
    i=item
    w=weapon
    a=armor
    s=skill

TEXT
  -DISPLAY FORM (Slipknot)
    \Text[0..2]
     0 = Normal
     1 = Shadow
     2 = Outline
  -SIZE (Dubealex)
    \TS[8..32]
     8 = min
     22 = default
     32 = max
  -FONT (Dubealex)
    \Font[Font name]
     "Tahoma" = default
  -BOLD (Slipknot)
    \B
     Set it on or off. Don't need argument
  -ITALIC (Slipknot)
    \I
     Set it on or off. Don't need argument


***
Rep: +0/-0Level 89
thx man....i went to your link
Silence is Golden.
Duct Tape is Silver.....

..............SHAZZAM!!!!>>>>>>>I AM YOUR MASTER OF COMMAND>>>>>HAHAhahAHAHHAAHAHh only jokin'

completion: 8% (i think lol)
DEMO: http://files.filefront.com/Hero2exe/;4883008;;/fileinfo.html

***
Rep:
Level 90
yw and ty lol


**
Rep: +0/-0Level 89
I have a problem with this part of Slipknot's script. It's reporting an error in this line:   self.bitmap = Bitmap.new size, 22
Error: failed to create bitmap. please help!

Code: [Select]
def initialize x, y, text=' '
    dumb = Bitmap.new 320, 42
    size = dumb.text_size(text).width
    dumb.dispose
    @back = Window_Base.new x, y, size+12, 32
    @back.z = 9995
    unless NB_skin.nil?
      @back.windowskin = RPG::Cache.windowskin NB_skin
    end
    viewport = Viewport.new x+6, y+5, size, 22
    viewport.z = @back.z+10
    super viewport
    self.bitmap = Bitmap.new size, 22
    case Default_Text
    when 0 then bitmap.draw_text 0, 0, size, 22, text
    when 1 then bitmap.draw_text_shadow 0, 0, size, 22, text
    when 2 then bitmap.draw_text_outline 0, 0, size, 22, text end
  end

****
Rep:
Level 90
I'm also having trouble with this script. I can't even put it in my script box, when ever I do they always say theres either an error in a line or something else. I need help.
MSN CHAT-

BlueXx says: Why would i lie to someone as dumb as you?

Kite says: Cuz i'm as dumb as me

BlueXx says: Good point

***
Rep:
Level 89
Just use dubealex's one.. Personally, I find it a lot better :)
Started RPG making once again!

**
Rep: +0/-0Level 89
I want this one

****
Rep:
Level 90
I want this one to but what do you mean use Dubalex's one ?
Who is that ..?
Well what ever it is or something. Gimme the url to the website or the link to the post.

PLEASE! :)

I really want a message system like slipknots
MSN CHAT-

BlueXx says: Why would i lie to someone as dumb as you?

Kite says: Cuz i'm as dumb as me

BlueXx says: Good point


****
Rep:
Level 90
I already have the script. YAY!
I found it at some RPG revolution forums place. I looked on google for scripts and this website came up.


http://forums.rrrevolution.com/index.php?download=16

Thats not the exact page, but look around the website you'll find the script. Now all I need to do is learn how to use it.
MSN CHAT-

BlueXx says: Why would i lie to someone as dumb as you?

Kite says: Cuz i'm as dumb as me

BlueXx says: Good point

*
Rep: +0/-0Level 89
um...hey there...yeah..new user here.  awesome site by the way..oh..sorry.

well, I'm having trouble with the picture in text box:

PICTURE
-Slipknot
Display the selected picture above the message box. The file must be in the folder Graphics/Pictures/Message/, but can be changed.
\Pic[picture name]

it's probably really obvious (I tend to miss the little things lol) but I can't seem to put a pic in the text box.  let's say I have a young link (file name is young link layer) pic in the graphics/pictures folder (in resource manager).

where exactly do I put the young link pic for it to work?  does the pic need to have specific dimensions?  btw, I'm using postality knights...dunno if that makes a difference (don't think so...but..).

sorry if my question is n00bish...I'm in the process of learning....

thanks in advance.

~Ryu and Ken Hayabusa's loyal follower~

****
Rep:
Level 89
Quote from: roboiago
um...hey there...yeah..new user here.  awesome site by the way..oh..sorry.

well, I'm having trouble with the picture in text box:

PICTURE
-Slipknot
Display the selected picture above the message box. The file must be in the folder Graphics/Pictures/Message/, but can be changed.
\Pic[picture name]

it's probably really obvious (I tend to miss the little things lol) but I can't seem to put a pic in the text box.  let's say I have a young link (file name is young link layer) pic in the graphics/pictures folder (in resource manager).

where exactly do I put the young link pic for it to work?  does the pic need to have specific dimensions?  btw, I'm using postality knights...dunno if that makes a difference (don't think so...but..).

sorry if my question is n00bish...I'm in the process of learning....

thanks in advance.


Alright listen. You need to create a direct root to that folder from Graphics/Pictures...the PK version doesn't have a Message folder so you are going to have to create it yourself. Create that new folder, insert the image you want to use in that folder.

Go back to your map, new event, message: \Pic[filenamewithnoextension]TEXT

I.e.  \Pic[Magnus]Hello, how are you doing?

Make sure you put the image inside your Message folder that you created in the pictures directory, and make sure the file type is an extension that RPGMXP can read...like PNG

*
Rep: +0/-0Level 89
ah... :^^:  *slaps forehead* but of course....

thank you very much viper.  all fixed now.  thanks a bunch.

~Ryu and Ken Hayabusa's loyal follower~