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Closing door animations [Resolved]

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I have been doing some messing around with doors lately and I got a pretty good looking opening door animation me thinks but I was wondering if it is possible to get a door closing animation going.  My opening door event looks something like this.

Event Page1
@>Set Move Route: This event
:           :$>SE:'024-Door01',80,100
:           :$>Graphic: "170-Door01',0,4,3
:           :$>Wait: 4 frame(s)
:           :$>Graphic: "170-Door01',0,6,3
:           :$>Wait: 4 frame(s)
:           :$>Graphic: "170-Door01',0,8,3
:           :$>Through ON
@>Wait for Move's Completion
@>Set Move Route: Player
:           :$>Move Up
@>Wait for Move's Completion
@>Transfer Player:[009:House1],(003,014)


There you have it my opening door animation in all of its glory.  Well not actually mine per say but actually borrowed from many different people's. =P  Anyway I was wondering if there was a way to reverse that event so when you teleport out of the house the door will look like its closing.  I assume there is a way but still being a huge noob that I am I am having problems thinking of a way to do it.  I would appreciate any input you guys could give me.  Thank you.

O on a side note how does one change topic titles.  I know it is common practice here in this forum to put "resolved" in your topic title when your problem is fixed.  Being new here I am unsure how to do that. =P  Thanks again.
« Last Edit: April 04, 2007, 12:38:40 AM by Quoward »

pokeball :)OfflineMale
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yep here ya go:
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 :-[  I am sure your post is an obvious solution but I still don't understand fully.  I understand the event itself but where to implement it is where I am getting lost.  I just realized I didn't really explain myself fully on what I am trying to do so let me do that.  I have a house.  Right now I have a event page for the door on that house which I posted above.  When triggering the event it will "teleport" you into the house.  What I am trying to do is when I leave the house I would like to have the door close just like it opened when I was walking in.  It just seems such an easy task in my head.  If it matters any I am using RPG Maker XP.

If you could/would, please explain in greater detail as to where to place and how to trigger the event that you just posted above.  I do thank you for your input thus far and hope you have the patience to continue helping newbs such as myself. ^^

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Alright this is easy.

Switches or variables, I will teach it with switches.

Alright lets say your in a hall, with TWO door's.

In the event to teleport to the hall you will turn the ONE of the switches on, in each room, and the other off

Lets say you leave room one to teh hallway and want the door to that room to close behind you. In the event to eixt room one, switch ROOM 1 DOOR = ON, Room 2 DOOR = off.

Now, in the hall way set up an event like this:


what this will do is control the doors to shut when the correct switch is turned on.

now in the other room on the teleport event set up Room 2 door = ON, room 1 DOOR = off

(in the picture I showed "move event 1" and "move event 2" event one is the event tile for the  first door, and the event 2 is the event tile for the second door
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 ??? Sadly it seems Quoward will not see closing door animations.  I've tried many things with what you told me but seems to still be missing something.  :'(

I am guessing the event that you posted is a different event from the door tranfer events.  I tried it that way and all I got from it was the sound (gotta have my door clicky sound  :D ) but I got no animation what so ever.  I've tried making it a common event which I actually got animation but the door kind of ummm floated around the screen and the animation repeated itself.  I don't know if you could explain it just a little more or if you already made it clear as day and I'm just being that stupid.   ;9

Anyway thank you for all the help so far.  I hope you can clear the matter up if not that is fine. 

pokeball :)OfflineMale
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here ya go: I took some maps from my game and you can see the eventing perfect.
« Last Edit: April 04, 2007, 12:58:08 AM by Nouman »
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Thank you so much for all the help.  Your little example really really helped to see what I was doing wrong.

Topic has been marked to show problem has been resolved.

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No problem =D glad I could help.
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Cant you just have it so when you hit the event, it opens you walk in, and it closes?

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he wanted it to close when you enter a map. meaning close behind you.
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