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How to turn Map events into common events?

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I think the reason I've been having trouble understanding this one is because I didn't phrase my question correctly.
How do I turn regular map events into common events?

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That phrasing is still confusing.

Common Events are the same as map events basically. I am going to answer based on the assumption that you do not know that common events occupy a tab in the database.

Basically, if you want the event to be a common event, you have to write the event in that tab of the database. You can copy-paste if you've already made the event in a local event. Common events can be called in several ways: through items, skills, switches, and through an event command. I wrote a tut on common events. Please read it and tell me what confuses you:

http://rmrk.net/index.php/topic,14624.0.html

And yes, I shamelessly promote my own tuts.

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I think I may be begining to understand, but I am confused about my current operation, and that is getting it to do the following:
The hero walks in the room, talks to the character in the room, a few lines of dialogue into it another character walks in. the conversation pauses until the second character reaches the hero, and then resumes.
If you could walk me through that one it would probably allow me to understand this first hand.

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It's not very convenient to use a common event for that kind of operation. That might as well be a regular map event since you don't need the operation to be repeated. Just make it in a map event.

pokeball :)OfflineMale
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I only use common event's for a game Feature system. Like if I was to set up a running ability, I would use a common event. Or if I was to make an ocarina it would be a common event. A door opening or a conversation should be done on map as Modern Algebra had said.
Watch out for: HaloOfTheSun

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>:O
I think I may be begining to understand, but I am confused about my current operation, and that is getting it to do the following:
The hero walks in the room, talks to the character in the room, a few lines of dialogue into it another character walks in. the conversation pauses until the second character reaches the hero, and then resumes.
If you could walk me through that one it would probably allow me to understand this first hand.

If you're looking for him to tell you how to do a cutscene using what you said, this is a good tutorial on how to do them.

http://rmrk.net/index.php/topic,157.0.html

If not, then sorry I wasted time. :p

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It's not very convenient to use a common event for that kind of operation. That might as well be a regular map event since you don't need the operation to be repeated. Just make it in a map event.
From what I understand, In RM2k, a common event is required for one event to trigger another.

pokeball :)OfflineMale
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a switch can do that.

Make two events on the map. *not common events*

Two guys.

Make the guy on the left talk...blah blah..at the end of his speech make *control switch 1 = on*

now on the other switch on the box to the top left check off *control switch 1 = on*

now that guy will do what you want him to do only after the first guy is done talking.
Watch out for: HaloOfTheSun

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No, the most common way to trigger an event through another event is with switches. It can also be done with variables. As well, if you just want an event to move, you can do that with a move event command and just change it so that you are controlling that event.

I suggest you switch to XP or 2k3 though. There are tutorials that will help you. There really aren't any for 2k