I've been using MS Paintbrush to make sprites and then Gale to apply tranparency, but when I import the "transparent" alpha-channelled sprites, the background color of the sprite is still solid, so the enemy/character/whatever has a box around it. I've even tried not using alpha channels, and even not using .PNG format, and still get the same result.
Why? Do I need to use a certain program to make the background color transparent? Or is this a bug? I recently got RPG 2003 (3 days ago) and have spent the greater part of my recent illness planted in front of the computer, experimenting with the program. Did I miss something? Is there an option in the program to take a color from the canvas and turn it transparent?