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Help on Non-Animated Side View Turn Battle System(resolved)

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***
Rep:
Level 88
Legend of Mana Fan
I found this:

Spoiler for:
Ok! Let's begin.
At the bottom Game_Actor in the script editor are these things:

Code:
Code: [Select]
Get Battle Screen X-Coordinate

and

Code:
Code: [Select]
Get Battle Screen Y-Coordinate

Copy the Get Battle Screen X-Coordinate section, and paste it over the Get Battle Screen Y-Coordinate section.

Now comes the important part.

Where is says: return self.index * 160 + 80, replace the 160 + 80 with
Code:
Code: [Select]
40 + 500

and where it has these numbers in the Get Battle Screen Y-Coordinate section, replace them with
Code:
Code: [Select]
40 + 180

This system looks best with the character facing left graphic.


I don't get it. I didn't find any (insert number here) + (insert number here) in the get battle screen Y-coordinate.

Can someone help?
« Last Edit: April 07, 2007, 06:18:37 AM by magic2345 »
Game I'm Working on:
-ADVENT-
Progress:
Story: 96%
Maps: 4%
Characters: 70%

***
Rep:
Level 88
Legend of Mana Fan
Game I'm Working on:
-ADVENT-
Progress:
Story: 96%
Maps: 4%
Characters: 70%

*
A Random Custom Title
Rep:
Level 96
wah
Ohh... I did exactly what it said and it looks bad XD Is there any other part to it? Anyways, here's what needs to be done:

Destroy your lines of Get Battle X and Get Battle Y. Add this:
Code: [Select]
  #--------------------------------------------------------------------------
  # * Get Battle Screen X-Coordinate
  #--------------------------------------------------------------------------
  def screen_x
    # Return after calculating x-coordinate by order of members in party
    if self.index != nil
      return self.index * 40 + 50
    else
      return 0
    end
  end
  #--------------------------------------------------------------------------
  # * Get Battle Screen Y-Coordinate
  #--------------------------------------------------------------------------
  def screen_y
    if self.index != nil
      return self.index * 40 + 180
    else
      return 0
    end
  end

You needed to repaste everything from X-Coordinate (except the def screen_x) over what was in screen_y.

***
Rep:
Level 88
Legend of Mana Fan
That didn't work, it just does the same thing but the actors was on the left side....
Game I'm Working on:
-ADVENT-
Progress:
Story: 96%
Maps: 4%
Characters: 70%

*
A Random Custom Title
Rep:
Level 96
wah
I just answered your question. I don't really know what your full intentions were, so I am sorry. Plus... I'm script noob.

***
Rep:
Level 88
Legend of Mana Fan
Oh....so that's what I was supposed to do....I'll add resolved...
Game I'm Working on:
-ADVENT-
Progress:
Story: 96%
Maps: 4%
Characters: 70%