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Problems needed to be solved(resolved)

Started by magic2345, March 30, 2007, 11:42:25 AM

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magic2345

Ok, here are the questions:
1. How to show pictures and when you press something, it dissappears. This is for tutorials.

2. When I get an item, I have this common event that plays a ME. But when the player pressed, the message close and when the player is walking, part of the ME can be heard. And after the ME there is a short time then the bgm plays again. I want it to be when the message close, the ME stops. This one is kinda the same with question 1.

3. How to memorize your place? What if you have an item that calls up a common event. The common event will teleport you to a place. In that place, there is an autostart event. After the event finishes, I want the player to be teleported back into the same map as before using the item. How?

4. I enrypted my game. I already put the RTP in the folders. But when I play it on another computer that doesn't have RPGM XP installed, it says "RTP???" or something like that. And then then program closes. What am I doing wrong?

Thats it. Sorry if its too much and sorry for the bad english.
Thanks,
Game I'm Working on:
-ADVENT-
Progress:
Story: 96%
Maps: 4%
Characters: 70%

:)

1. First use show picture command. Then setup a conditioanal branch and use "buttom imput"
Lets say you want A to shut it off

Conditional branch: Button imput: A
- Erase Picture "_" < the Number of the picture

3. Can be done with a switchs or variables. DO you want him to telelport back to the MAP? or the EXACT place on the map?
Watch out for: HaloOfTheSun

magic2345

Thanks! And I want him to teleport back to the same map he used the item at the EXACT PLACE.

Anybody know the answer to the other questions?

Thanks,
Game I'm Working on:
-ADVENT-
Progress:
Story: 96%
Maps: 4%
Characters: 70%

modern algebra

You can stop an ME by using the Play ME command and have it set to play "None"

magic2345

Hey, thanks! I didn't know it could do that!

Now for the other problems...
Game I'm Working on:
-ADVENT-
Progress:
Story: 96%
Maps: 4%
Characters: 70%

modern algebra

for 4. is it just the question marks? or does it say something and is it immediate, before you can play, or is it mid-game? I am not entirely sure what it could be, as I've never shared a game. Something that might be a problem (though I am not sure) is if you don't import the resources through the game as well as copying RTP folder. Is there another question? Nouman got 1,3. I got 2.

magic2345

The problem starts before the title! Do you really need to import it, or just copy paste? What I did was copy all the battlers in the graphics folder and music and then paste it to the my game's folders. Is there something wrong with that?

Another question, how to start another music if you're in a shop? I know I need to add something to the script...or something.

Thanks,
Game I'm Working on:
-ADVENT-
Progress:
Story: 96%
Maps: 4%
Characters: 70%

:)

right click the map name, so right click the shop map, click map properties, then check the box for auto change BGM.
Watch out for: HaloOfTheSun

modern algebra

I've never tried to share a game, that's just speculation, something you might want to try. Also, just so you know, you don't have to select each resource when importing, you can group import by left-click drag.

As for the shop: what Nouman said.


magic2345

No, you got it all wrong. What I need was when you talk to the shop keeper, the shop scene is activated. And when it is you go to the buying stuff screen. When in that screen, I want it to play another bgm. How could I do that?

And again, sorry for the bad english and
Thanks,
Game I'm Working on:
-ADVENT-
Progress:
Story: 96%
Maps: 4%
Characters: 70%

modern algebra

You could but a Play BGM event command right before the shop processing.

magic2345

Oh, right! I could do that! And I didn't even know I could group import!

Thanks for answering all the questions! I'll put resolved.
Game I'm Working on:
-ADVENT-
Progress:
Story: 96%
Maps: 4%
Characters: 70%