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8-direction movement - only one problem

Started by Draylorn, February 04, 2006, 09:56:40 AM

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Jesse 015

haha, blue does get funny, but this time he just got mean :D
Badass, and a do'er not a thinker

blueXx

hopefully you realize this script does the same as the 8 lines event, it actually call the same things perfectly, note the lines
(walkable is empty or otherwise a passable tile)

i wonder- did the events fail to work because you didn't want them to or because they really didn't?  :?
because like i said, worked perfectly to me

QuoteThanks for actually helping me, instead of... well, this thread speaks for itself.

instead of helping you again and again not realizing you are a moron?

i mean really, most scripts do something that is not done in events and events will be the long , harder way to go around them, in this case events were just as easy if not easier and did the perfect same

dray, you are a moron.

lock -.-
holy shit my sig was big!