Try my abs tutorial
What you need to know
switchs
fork optns
spriting
First make the attack and walking sprite then read below
This Makes switchs seem easy...
so heres how it goes. You make an event Call it enemy 1
set a graphic for it make sure it has 2 pages.Page number
one you put a
<>fork optn:stare by decision key
<>Move event:Hero,Change graphic(Attacking sprite),wait,change <>graphic(back to normal)
<>Flash event: Enemy 1 10 blah blah blah wtf
<>Change switch: ( enemy something) on
<>Else case
<>Flash event: Hero Wtf
<>Take damage hero 8
<end>
Now page 2 Make everything empty except event conditions
Make the switch the one you use to turn on .make sure your
enemys use diffrent swicth to die or else all of them will
die at the same time Health is easy but i suggest you make it
for bosses only. ex: 3 health? make 4 pages then put this
in the first 3:
<>fork optn:stare by decision key
<>Move event:Hero,Change graphic(Attacking sprite),wait,change <>graphic(back to normal)
<>Flash event: Enemy 1 10 blah blah blah wtf
<>Change switch: ( enemy something) on
<>Else case
<>Flash event: Hero Wtf
<>Take damage hero 8
<end>
make sure the last 3 have switchs
make sure you always make a switch to the
next page til the end then your done!
heres a demo
Rpg_rt.Exe.Zip by Bigupload.Com