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RM2K and/or Rm2K3: event tutorial: ABS

Started by sturm, March 29, 2007, 02:20:08 AM

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sturm

can anyone please make or show me a good/easy to understand (for a noob like me) tutorial on how to make an ABS for for rpgmaker 2000/2003, i dont care which one, im guessing it will work for both. ihave been searching every where for a good tut on ABS, or at least one i can understand, and my search has still been in vain.  im starting to grasp a larger understanding of events, but i just cant think of a way to do an ABS, (Especially a good one like the one in "Ahirmans Prophecy).  i would greatly appreciate it if some one could enlighten me :)

xeph

Try my abs tutorial

What you need to know

switchs
fork optns
spriting


First make the attack and walking sprite then read below

This Makes switchs seem easy...
so heres how it goes. You make an event Call it enemy 1
set a graphic for it make sure it has 2 pages.Page number
one you put a
<>fork optn:stare by decision key
<>Move event:Hero,Change graphic(Attacking sprite),wait,change <>graphic(back to normal)
<>Flash event:   Enemy 1 10 blah blah blah wtf
<>Change switch: ( enemy something) on
<>Else case
<>Flash event:  Hero  Wtf
<>Take damage hero 8
<end>
Now page 2 Make everything empty except event conditions
Make the switch the one you use to turn on .make sure your
enemys use diffrent swicth to die or else all of them will
die at the same time Health is easy but i suggest you make it
for bosses only. ex: 3 health? make 4 pages then put this
in the first 3:

<>fork optn:stare by decision key
<>Move event:Hero,Change graphic(Attacking sprite),wait,change <>graphic(back to normal)
<>Flash event:   Enemy 1 10 blah blah blah wtf
<>Change switch: ( enemy something) on
<>Else case
<>Flash event:  Hero  Wtf
<>Take damage hero 8
<end>

make sure the last 3 have switchs
make sure you always make a switch to the
next page til the end then your done!
heres a demo Rpg_rt.Exe.Zip by Bigupload.Com