Hello videogame makers! This is my first of hopefully many posts.
Ok, Using RPGM XP, looked aound at other tutorials and couldn't find an answer (although what I need may be there but I just didn't recognise it). I would like to do this without using scripts as I have only had RpgMXP for about a week (hey, got to start somewhere) and have not even looked at scripting yet.
What I want to do for a game I have started is make a consumable item that deals damage based either off the character's level or off their stat (I haven't decided which I like better).
I want to make items that will be usefull thoughout the game. I thought about using the %HP on dealing damage, what if I make an item that hits for 50%HP and use it against a boss? Half thei HP is gone in one hit. Unless someone can tell me how to make a percent item less effective against certain creatures and bosses. That would also be acceptable.
If noone can help me, no worries, I'll just make them less expensive Items and less powerful. Appriciation in advance.