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How do you turn scripts on and off? --->[[RESOLVED]]<---

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I have this script that you can modify your characters lvl and what weps and stuff like that in game. I was just wondering is it possible to disable that until a surtain point?
« Last Edit: March 29, 2007, 12:50:34 AM by Valcos »
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Ok. This is a shot in the dark... Add an if statement at the beginning that if OOGABOOGA == true, the rest of the code goes after that. Then add an "end" at the end of the script. Not sure about syntax here and even less sure it will work. XP

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Not sure...cause no script exist without end in it's lines.
I have an event that stop all script but to stop only one...i'll search to do this.
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Ok, tell me when you find out.
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Either use the SDK (it has an enable/disable thing) or do the following.

Go to the script editor, and make an:
Code: [Select]
if $game_switches[X] == true
Before everything, and then add an end at the bottom of the script.

It may not work, but that's my best idea.

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Lol. That's what I was thinking, too XP Then make a call script that turns it off. I think that's how it goes...

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That way would just use switch X.

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Oh ok. MasterMoo I didnt know what you were saying before but i think you said somewhat of the samething. Thanks for covering that up for me ;D
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That way would just use switch X.
Oh... Lawl... I just saw that it was a global variable so I just assumed... XD Oh, and sorry I couldn't explain it any better, earlier on. I suck at explaining things...

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Either use the SDK (it has an enable/disable thing) or do the following.

Go to the script editor, and make an:
Code: [Select]
if $game_switches[X] == true
Before everything, and then add an end at the bottom of the script.

It may not work, but that's my best idea.

Code: [Select]
if $game_switches[X]

is enough.
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Awww... Blizzard changed his avatar back to what it kind of was before... Anyways, yay! I learned something new! :D Btw, add "[RESOLVED]" to the title.