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Putting BGS to BGM in RM2k3/2k

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What this is about: This tutorial will show you guys how to place background sounds from RMXP into your RM2K3/2K games.

What you'll need: The .ogg filed BGS's from RMXP (I export all mine, but you can search them on Internet also), a little application known as Audacity which is free and small and allows you to convert from .ogg to .wav, and of course, RM2K3/2K!

Link to Audacity: http://audacity.sourceforge.net/

Ok, I'll go about this with you the way I did myself. I have RM2K3 and RMXP.

Step 1. - Export the BGS you want to use, then open it up in Audacity. On the time line of Audacity, find out how many seconds long the BGS is. Click on file, then "export as wave".

Step 2. - Import the .wav in RM2K3 as Sound Effect. On your map create an event and set it to parallel process. Play the Sound Effect, then set a wait under it for however long the SE was when you opened it in Audacity.

Step 3. - Just apply your BGM to the map in a different event or in Map Properties and you're all set :) I know it isn't as easy as RMXP, but you gotta do what you gotta do.
« Last Edit: March 17, 2007, 10:04:27 PM by Amalgamadora »
Refrain from calculating your juvenile poultry prior to the incubation process's execution.

pokeball :)OfflineMale
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Really nice!
Watch out for: HaloOfTheSun

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Thank you :) This also works for the BGMs in RMXP, if you like it's RTP music better.
Refrain from calculating your juvenile poultry prior to the incubation process's execution.

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Added this to TUT index under 2k3.  ;)
Watch out for: HaloOfTheSun

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Supercool! =D
Arlen is hot.

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Supercool! =D

Thanks! Yeah, this makes the towns a lot more realistic in my opinion ;D
Refrain from calculating your juvenile poultry prior to the incubation process's execution.

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Mine won't let me export as a wav...it is just gray, and not click able.