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[Resolved] Please help!!!!

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Resource Artist
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I'm really new at RPGRXP but i have a lot of the basics down. I'm setting up a quest that requires my hero to go and collect an item from 3 different monsters. (three different items) and return to a guy where i trade those 3 items in for 1 that he gives me.

I had an event laid out that i made myself but there were a few flaws and im not sure how to fix them. plus, it was really complicated.

Is there a much easier way to set this up?
« Last Edit: March 17, 2007, 07:44:43 PM by grafikal007 »

pokeball AiROffline
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I think there was already a tutorial for this, but the easiest way is the set up a variable.  Add one for each of the three items.  Then, set up a conditional branch that only occurs when the variable reaches three.  That would be the easiest way, I think.
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i think i understand what you mean, but i'm still almost completely dumb when it comes to switches.

i ended up getting what i wanted for final result, but there's only a real small problem. when i have 1 out of 3 items and talk to the guy. (to keep tabs on what is still needed to complete the quest) he'll only end up telling me 1 out of the 2 i need. for this type quest, it isn't a big deal cause there's only 3 items and when you start out talking to the guy he'll tell you all three items you need. (until of course you've completed the quest, then he says something else)

below is what i have for the event. i don't know too much and a lot of this is by experimenting. and yet it works pretty much 90% of what i want it to do.


<a href="http://imageshack.us"><img src="http://img241.imageshack.us/img241/2152/workskindaxq2.png" border="0" alt="Image Hosted by ImageShack.us" /></a>

also, i looked it over again real quick, and i get why the guy only tells me 1 of the 2 things i need. (with that "end event processing" tag) but the problem is, if i don't use it, there's a possibility that the player has the one object needed to pretty much skip the other two and just get the quest finished right away. ANYWAY. do ya think you could show me how i might tweak this?

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And please be more detailed.

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Couldn't you just set it up via conditional branches?

If you can only recieve one item at once you would only need to do the one set

But if you can get the items at different intervals you would need multi set of branches

kinda like

(a)
Do you have item 1?
   Conditional branch item 1 in posession
      Ah there it is, now the next item is located...
(Maybe a switch here?)
Conditional branch item 1 in posession
Do you have the second item?
Conditional Branch item 2 in posession
etc.

Let me know if that helps.

pokeball :)OfflineMale
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guy says find items. under that switch a self switch to a new event page with a conditional branch with else using a varible = 3
-Conditional Cranch Varible "monster" = 3
 - great job heres your reward money!
 - Change gold 100
-Else: You still need to kill the monsters.

Ok, no on each of the monster event pages at the end after battle processing, use event:
"Change Varible: "Monster" to 1"
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AHhhh ok ok. thank you thank you

pokeball :)OfflineMale
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