i think i understand what you mean, but i'm still almost completely dumb when it comes to switches.
i ended up getting what i wanted for final result, but there's only a real small problem. when i have 1 out of 3 items and talk to the guy. (to keep tabs on what is still needed to complete the quest) he'll only end up telling me 1 out of the 2 i need. for this type quest, it isn't a big deal cause there's only 3 items and when you start out talking to the guy he'll tell you all three items you need. (until of course you've completed the quest, then he says something else)
below is what i have for the event. i don't know too much and a lot of this is by experimenting. and yet it works pretty much 90% of what i want it to do.
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also, i looked it over again real quick, and i get why the guy only tells me 1 of the 2 things i need. (with that "end event processing" tag) but the problem is, if i don't use it, there's a possibility that the player has the one object needed to pretty much skip the other two and just get the quest finished right away. ANYWAY. do ya think you could show me how i might tweak this?